Element card · group PvE · atomic number 4,120, its rank
RUST Chill...
Online 194.32.140.180:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 04:01 UTC, in 9h. Its biweekly schedule tag · low confidence
Coming wipes
- 9hWed 28 Oct, 04:01 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 14d 9hWed 11 Nov, 04:01 UTC
- 28d 9hWed 25 Nov, 04:01 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 42d 9hWed 9 Dec, 04:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW26d ago | 6 | halved by day 5 | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RUST Chill...?
The map on RUST Chill... is procedural at size 4,000 with seed 960395436, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is RUST Chill... configured, and what rules apply?
Nothing in the name of RUST Chill... gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is RUST Chill... based in?
There is no region on record for RUST Chill.... What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 194.32.140.180:28015.
What Rust version does RUST Chill... currently run?
Rust network protocol 2635 and build 168909 on Windows is what RUST Chill... uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RUST Chill... for staying online?
Right now, RUST Chill... is reachable. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does RUST Chill... perform?
Server fps averaged 135 over the last 48 hours, with 117 as the lowest. The entity count reached 96,803, including buildings, deployables and all other world items. Memory use peaked at 2,784 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on RUST Chill..., and at what time?
The prediction for RUST Chill... follows its tag, as too few wipes are on record to confirm the schedule. On Wednesday 28 October at 04:01 UTC the next wipe falls due. The world it is running now dates from 13 days 9 hours ago. A two-weekly wipe schedule is published in its tags.
How does RUST Chill... look on the day of a wipe?
At their busiest, recent wipes averaged 6 players. The latest wipe's peak fell 34 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.
Tags, lists
How should you read the tags on RUST Chill...?
The game's server browser reads the tags RUST Chill... publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptsw (Networking): This server uses 'sw' for its network layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RUST Chill... appear in?
The Rust Data Lab lists that include RUST Chill... are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does RUST Chill... place?
RUST Chill... sits at #4,120 for seven-day player hours, placing it in the top 19% of ranked servers.
What does the current player count on RUST Chill... tell you?
Of 30 slots, 0 are taken on RUST Chill... right now. Averaged over the past week: 0 players, peaking at 3. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.
Connection
How can you connect to RUST Chill...?
In Rust, press F1 and enter client.connect 194.32.140.180:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.