Rust Data LabData lab · live
Live readings Servers11,866 Players96,383 Populated4,096 Fresh wipes · 3h157 Sampled every 5 min

Element card · group PvE · atomic number 4,120, its rank

RUST Chill...

Online 194.32.140.180:28015 checked 11m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,120top 19%
Last wipe13d agobiweekly schedule
Next wipe9hWed 28 Oct, 04:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 04:01 UTC, in 9h. Its biweekly schedule tag · low confidence

usual gap12.4 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 9hWed 28 Oct, 04:01 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 14d 9hWed 11 Nov, 04:01 UTC
  4. 28d 9hWed 25 Nov, 04:01 UTC
  5. 37d 0hThu 3 Dec, 19:00 UTCFW
  6. 42d 9hWed 9 Dec, 04:01 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:01 UTC13d ago 5 – running 0
Thu 1 Oct, 18:10 UTC FW26d ago 6 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 229
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 229/ 2,000
  2. 2 Br [EU] Brits PvE… 382
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average 382/ 2,000
  3. 3 Ch Chrayntopia ♡ … 99
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 99/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 36
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 36/ 200
  5. 5 Ru Rust Empires -… 39
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 39/ 250
  6. 6 Tr TRAVELER PVE [… 97
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 97/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RUST Chill...?

The map on RUST Chill... is procedural at size 4,000 with seed 960395436, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RUST Chill... configured, and what rules apply?

Nothing in the name of RUST Chill... gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is RUST Chill... based in?

There is no region on record for RUST Chill.... What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 194.32.140.180:28015.

What Rust version does RUST Chill... currently run?

Rust network protocol 2635 and build 168909 on Windows is what RUST Chill... uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RUST Chill... for staying online?

Right now, RUST Chill... is reachable. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RUST Chill... perform?

Server fps averaged 135 over the last 48 hours, with 117 as the lowest. The entity count reached 96,803, including buildings, deployables and all other world items. Memory use peaked at 2,784 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on RUST Chill..., and at what time?

The prediction for RUST Chill... follows its tag, as too few wipes are on record to confirm the schedule. On Wednesday 28 October at 04:01 UTC the next wipe falls due. The world it is running now dates from 13 days 9 hours ago. A two-weekly wipe schedule is published in its tags.

How does RUST Chill... look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. The latest wipe's peak fell 34 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.

Tags, lists

How should you read the tags on RUST Chill...?

The game's server browser reads the tags RUST Chill... publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptsw (Networking): This server uses 'sw' for its network layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RUST Chill... appear in?

The Rust Data Lab lists that include RUST Chill... are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RUST Chill... place?

RUST Chill... sits at #4,120 for seven-day player hours, placing it in the top 19% of ranked servers.

What does the current player count on RUST Chill... tell you?

Of 30 slots, 0 are taken on RUST Chill... right now. Averaged over the past week: 0 players, peaking at 3. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

Connection

How can you connect to RUST Chill...?

In Rust, press F1 and enter client.connect 194.32.140.180:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp30,ptsw,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players 30 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptsw
Networking This server uses 'sw' for its network layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.