Rust Data LabData lab · live
Live readings Servers11,824 Players75,694 Populated3,728 Fresh wipes · 3h230 Sampled every 5 min

Element card · group PvE · atomic number 6,296, its rank

(EU) FarmLand|2x Gather 5x Stacksize|TruePvE|

Online EU · uk1 194.69.160.15:28039 checked 11m ago

2x moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,296top 28% · #1896 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75115:0000:0009:0017:0003:0012:00Wiped Wed 28 Oct, 02:51 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608015:0000:0009:0017:0003:0012:00Wiped Wed 28 Oct, 02:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 02:51 UTC1d ago – – running 0
Sat 24 Oct, 05:51 UTC5d ago 2 held half 3.9 days 1
Fri 23 Oct, 07:24 UTC6d ago 2 – 0.9 days 0
Mon 19 Oct, 05:37 UTC10d ago 4 halved by day 3 4.1 days 1
Sun 18 Oct, 18:14 UTC10d ago 4 – 0.5 days 0
Wed 14 Oct, 22:50 UTC14d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 16:33 UTC16d ago 2 held half 2.3 days 0
Sat 10 Oct, 09:49 UTC19d ago 1 held half 2.3 days 0
Fri 9 Oct, 17:26 UTC19d ago 1 – 0.7 days 0
Thu 1 Oct, 18:16 UTC FW27d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

The map on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is procedural at size 4,096 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| configured, and what rules apply?

According to its name, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| runs 2x gather. Groups top out at 8 players, the default for the game. Play runs as roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

The EU tag puts (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| in Europe, and its region code is uk1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.69.160.15:28039 is the address it uses.

Which Rust version is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| on?

Rust network protocol 2635 and build 168909 on Linux is what (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| stay online?

Right now, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| known for smooth running?

The last 48 hours show an average of 58 server fps and a minimum of 53. The maximum entity count was 117,481, covering buildings, deployables and all else in the world. Memory use peaked at 3,678 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

There is no next wipe to predict for (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 hours ago the current world was made.

What does a typical wipe day on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| involve?

Averaged across its recent wipes, the busiest point drew 3 players. 16 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

What should you understand from the tags (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| carries?

These are the tags (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $ruk1 (Region code): Its region code reads uk1; ^r (Roleplay): This is a roleplay server; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| come up?

You will find (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| on the following Rust Data Lab lists: 2x gather rate servers, EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Player numbers

Against other Rust servers, where does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| place?

(EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is #6,296 on seven-day player hours, #1,896 in Europe, and in the top 28% of all ranked servers.

How many players does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| have at the moment?

(EU) FarmLand|2x Gather 5x Stacksize|TruePvE| currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 05:00 UTC, at 1 players.

Getting on

What steps get you onto (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

You can connect by pressing F1 in Rust and entering client.connect 194.69.160.15:28039, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/Ps8t6jAE4.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^r,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$ruk1
Region code Its region code reads uk1.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.