Element card · group Modded · atomic number 104, its rank
ShockRust | Blue | NoLimit
Online 194.93.2.154:35100 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 0.5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC5d ago | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit runs a procedural map of size 4,250 with seed 1636364137; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is ShockRust | Blue | NoLimit configured, and what rules apply?
Nothing in the name of ShockRust | Blue | NoLimit gives a gather rate. The server publishes no limit on group size. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is ShockRust | Blue | NoLimit based in?
Nothing about a region is published by ShockRust | Blue | NoLimit. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 194.93.2.154:35100.
On what Rust version does ShockRust | Blue | NoLimit operate?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does ShockRust | Blue | NoLimit stay online?
ShockRust | Blue | NoLimit is live as of now. About 1 hours ago is when it last restarted, based on its uptime. For the last 6 full days, 143 of 144 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Is ShockRust | Blue | NoLimit known for smooth running?
In the last 48 hours, it averaged 200 server fps, with a low of 119. The maximum entity count was 284,043, covering buildings, deployables and all else in the world. Up to 6,777 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on ShockRust | Blue | NoLimit, and at what time?
ShockRust | Blue | NoLimit's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 14 hours ago.
On ShockRust | Blue | NoLimit, what happens when wipe day arrives?
Recent wipes on average reached 352 players at their busiest. 3 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on ShockRust | Blue | NoLimit?
The game's server browser reads the tags ShockRust | Blue | NoLimit publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; v2556 (Protocol): Protocol 2556 is required; join only if your game matches it; cs104046 (Build): It runs build 104046; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does ShockRust | Blue | NoLimit come up?
You will find ShockRust | Blue | NoLimit on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 10; Average players: 100+ on average.
Player counts
How does ShockRust | Blue | NoLimit compare with other servers in the rankings?
The seven-day player-hours table has ShockRust | Blue | NoLimit at #104, in the top 0.5% of ranked servers.
How many players does ShockRust | Blue | NoLimit have at the moment?
At the moment ShockRust | Blue | NoLimit has 28 of its 500 slots filled. Averaged over the past week: 154 players, peaking at 352. Peak time in the past 48 hours: 17:00 UTC, when the average was 246 players.
Connection
What steps get you onto ShockRust | Blue | NoLimit?
Open the console with F1 in Rust and type client.connect 194.93.2.154:35100. The Launch Rust button on this page does the same job through Steam.