Rust Data LabData lab · live
Live readings Servers11,672 Players34,284 Populated2,842 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Modded · atomic number 104, its rank

ShockRust | Blue | NoLimit

Online 194.93.2.154:35100 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 28/ 500 6% full Room to join
7-day average154peak 352
Rank · atomic number#104top 0.5%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
010020030040004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 0.5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak352players, last three wipes

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:55 UTC5d ago 352 – running 96

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  2. 2 Re RETRO RUST #1 … 36
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 36/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12/ 700
  4. 4 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average 37/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on ShockRust | Blue | NoLimit?

ShockRust | Blue | NoLimit runs a procedural map of size 4,250 with seed 1636364137; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is ShockRust | Blue | NoLimit configured, and what rules apply?

Nothing in the name of ShockRust | Blue | NoLimit gives a gather rate. The server publishes no limit on group size. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is ShockRust | Blue | NoLimit based in?

Nothing about a region is published by ShockRust | Blue | NoLimit. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 194.93.2.154:35100.

On what Rust version does ShockRust | Blue | NoLimit operate?

Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does ShockRust | Blue | NoLimit stay online?

ShockRust | Blue | NoLimit is live as of now. About 1 hours ago is when it last restarted, based on its uptime. For the last 6 full days, 143 of 144 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Is ShockRust | Blue | NoLimit known for smooth running?

In the last 48 hours, it averaged 200 server fps, with a low of 119. The maximum entity count was 284,043, covering buildings, deployables and all else in the world. Up to 6,777 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on ShockRust | Blue | NoLimit, and at what time?

ShockRust | Blue | NoLimit's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 14 hours ago.

On ShockRust | Blue | NoLimit, what happens when wipe day arrives?

Recent wipes on average reached 352 players at their busiest. 3 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on ShockRust | Blue | NoLimit?

The game's server browser reads the tags ShockRust | Blue | NoLimit publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; v2556 (Protocol): Protocol 2556 is required; join only if your game matches it; cs104046 (Build): It runs build 104046; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ShockRust | Blue | NoLimit come up?

You will find ShockRust | Blue | NoLimit on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 10; Average players: 100+ on average.

Player counts

How does ShockRust | Blue | NoLimit compare with other servers in the rankings?

The seven-day player-hours table has ShockRust | Blue | NoLimit at #104, in the top 0.5% of ranked servers.

How many players does ShockRust | Blue | NoLimit have at the moment?

At the moment ShockRust | Blue | NoLimit has 28 of its 500 slots filled. Averaged over the past week: 154 players, peaking at 352. Peak time in the past 48 hours: 17:00 UTC, when the average was 246 players.

Connection

What steps get you onto ShockRust | Blue | NoLimit?

Open the console with F1 in Rust and type client.connect 194.93.2.154:35100. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players 500 is the slot count.
v2556
Protocol Protocol 2556 is required; join only if your game matches it.
cs104046
Build It runs build 104046.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.