Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 5,521, its rank

[RU] RAMBA Server Rust #1

Online 195.138.232.82:28015 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,521top 25%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0017:0001:0008:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0017:0001:0008:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:32 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130/ 100
  2. 2 Re RETRO RUST #1 … 37
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 37/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  4. 4 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 36
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average 36/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on [RU] RAMBA Server Rust #1?

A procedural map of size 3,000 with seed 1019002481 runs on [RU] RAMBA Server Rust #1, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [RU] RAMBA Server Rust #1?

The name of [RU] RAMBA Server Rust #1 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [RU] RAMBA Server Rust #1 based in?

No region tag is published by [RU] RAMBA Server Rust #1; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 195.138.232.82:28015.

On what Rust version does [RU] RAMBA Server Rust #1 operate?

Rust network protocol 2635 and build 168909 on Linux is what [RU] RAMBA Server Rust #1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [RU] RAMBA Server Rust #1 for staying online?

Right now, [RU] RAMBA Server Rust #1 is reachable. According to the uptime it reports, the last restart was about 33 hours ago. It was online for 161 of 168 hours in the last 7 full days, which is 96% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Does [RU] RAMBA Server Rust #1 hold a steady performance?

Server fps averaged 113 over the last 48 hours, with 63 as the lowest. The maximum entity count was 49,717, covering buildings, deployables and all else in the world. Up to 2,821 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [RU] RAMBA Server Rust #1?

[RU] RAMBA Server Rust #1's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.

On [RU] RAMBA Server Rust #1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags [RU] RAMBA Server Rust #1 carries?

The game's server browser reads the tags [RU] RAMBA Server Rust #1 publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): It has 200 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [RU] RAMBA Server Rust #1 come up?

These themed Rust Data Lab lists carry [RU] RAMBA Server Rust #1: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does [RU] RAMBA Server Rust #1 hold among Rust servers?

Player hours over the last week put [RU] RAMBA Server Rust #1 at #5,521, inside the top 25% of ranked servers.

How full is [RU] RAMBA Server Rust #1 right now?

Of 200 slots, 0 are taken on [RU] RAMBA Server Rust #1 right now. The week's figures average 0 players and top out at 2.

Connection

How can you connect to [RU] RAMBA Server Rust #1?

Open the console with F1 in Rust and type client.connect 195.138.232.82:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players It has 200 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.