Rust Data LabData lab · live
Live readings Servers11,850 Players85,370 Populated3,783 Fresh wipes · 3h296 Sampled every 5 min

Element card · group PvE · atomic number 5,005, its rank

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 9m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,005top 22%
Last wipe13d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 14d 2hThu 12 Nov, 17:05 UTC
  3. 35d 3hThu 3 Dec, 19:00 UTCFW
  4. 42d 2hThu 10 Dec, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 134
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 134/ 2,000
  2. 2 Br [EU] Brits PvE… 264
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 264/ 2,000
  3. 3 Ch Chrayntopia ♡ … 41
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 41/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 82
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 82/ 200
  5. 5 Tr TRAVELER PVE [… 60
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 60/ 100
  6. 6 Ru Rust Empires -… 24
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average 24/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on Evolution PvE [RaidBases, Skills, Event, Quest]?

Evolution PvE [RaidBases, Skills, Event, Quest] runs a procedural map of size 3,500 with seed 777349113; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on Evolution PvE [RaidBases, Skills, Event, Quest]?

The name of Evolution PvE [RaidBases, Skills, Event, Quest] carries no gather rate. Group size is capped at 16 players. Play runs as roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Evolution PvE [RaidBases, Skills, Event, Quest] sit?

Nothing about a region is published by Evolution PvE [RaidBases, Skills, Event, Quest]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 195.18.27.77:35100.

Which Rust version is Evolution PvE [RaidBases, Skills, Event, Quest] on?

Rust network protocol 2635 and build 168909 on Windows is what Evolution PvE [RaidBases, Skills, Event, Quest] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Evolution PvE [RaidBases, Skills, Event, Quest] for staying online?

Right now, Evolution PvE [RaidBases, Skills, Event, Quest] is reachable. About 10 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Evolution PvE [RaidBases, Skills, Event, Quest] perform?

Server fps averaged 67 over the last 48 hours, with 38 as the lowest. The maximum entity count was 94,877, covering buildings, deployables and all else in the world. Memory use peaked at 2,709 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Evolution PvE [RaidBases, Skills, Event, Quest]?

Evolution PvE [RaidBases, Skills, Event, Quest] runs on a wipe rhythm of every 4 weeks on Thursday at 17:05 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 13 days 21 hours ago. A two-weekly wipe schedule is published in its tags.

On Evolution PvE [RaidBases, Skills, Event, Quest], what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 15 players. The latest wipe's peak fell 24 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 8.

Lists and tags

How should you read the tags on Evolution PvE [RaidBases, Skills, Event, Quest]?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Player slots: 200; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^r (Roleplay): The server runs as roleplay; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Evolution PvE [RaidBases, Skills, Event, Quest] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Evolution PvE [RaidBases, Skills, Event, Quest] appear in?

These themed Rust Data Lab lists carry Evolution PvE [RaidBases, Skills, Event, Quest]: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Evolution PvE [RaidBases, Skills, Event, Quest] place?

Player hours over the last week put Evolution PvE [RaidBases, Skills, Event, Quest] at #5,005, inside the top 22% of ranked servers.

What does the current player count on Evolution PvE [RaidBases, Skills, Event, Quest] tell you?

Evolution PvE [RaidBases, Skills, Event, Quest] currently shows 0 players across 200 slots. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

Getting on

How can you connect to Evolution PvE [RaidBases, Skills, Event, Quest]?

You can connect by pressing F1 in Rust and entering client.connect 195.18.27.77:35100, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://evolutionrust.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Player slots: 200.
ts16
Group limit No team may exceed 16.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.