Element card · group PvE · atomic number 1,510, its rank
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
Online 195.60.166.227:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:40 UTC, in 1d 16h. Every Friday at 14:40 UTC · high confidence
Coming wipes
- 1d 16hFri 30 Oct, 14:40 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 8d 16hFri 6 Nov, 14:40 UTC
- 15d 16hFri 13 Nov, 14:40 UTC
- 22d 16hFri 20 Nov, 14:40 UTC
- 29d 16hFri 27 Nov, 14:40 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 36d 16hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:40 UTC5d ago | 19 | – | running | 8 |
| Fri 16 Oct, 13:45 UTC12d ago | 16 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:45 UTC19d ago | 20 | held half | 7 days | 2 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 15 | held half | 7.8 days | 15 |
| Fri 25 Sep, 15:06 UTC33d ago | 25 | halved by day 4 | 6.1 days | 7 |
| Fri 18 Sep, 13:58 UTC40d ago | 14 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
A procedural map of size 5,000 with seed 40000 runs on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
According to its name, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs 100000x gather. Eight players per group is the limit, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr sit?
No region tag is published by RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 195.60.166.227:28015.
On what Rust version does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr operate?
On Linux, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr for staying online?
At the moment, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is online. According to the uptime it reports, the last restart was about 10 hours ago. It was online for 151 of 168 hours in the last 7 full days, which is 90% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr hold a steady performance?
Server fps averaged 30 over the last 48 hours, with 25 as the lowest. Buildings, deployables and everything else in the world added up to as many as 215,778 entities. Memory use peaked at 6,131 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr wipe, and how often?
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs on a wipe rhythm of every Friday at 14:40 UTC. The wipe after this one is due on Friday 30 October at 14:40 UTC. Counting back, the current world began 5 days 7 hours ago. The tags state that wipes happen weekly.
On RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 18 players. Peak numbers on the latest wipe came 22 hours in. Above half the peak until the next wipe: that held in 60% of its recent wipes. The crowd fell below half by day 4.5 when it didn't hold.
Where it appears
Which meanings sit behind the tags on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
The game's server browser reads the tags RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): 101 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You fight the world, not other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr appear in?
The Rust Data Lab lists that include RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr are: Rust gather rate: more than 10x, EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player numbers
Against other Rust servers, where does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr place?
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr sits at #1,510 for seven-day player hours, placing it in the top 7% of ranked servers.
What does the current player count on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr tell you?
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr currently shows 2 players across 101 slots. The week's figures average 4 players and top out at 19. Peak time in the past 48 hours: 20:00 UTC, when the average was 6 players.
Getting on
How can you connect to RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Open the console with F1 in Rust and type client.connect 195.60.166.227:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.rust-gaming-nation.com/.
