Element card · group Modded · atomic number 5,833, its rank
RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |
Online 198.73.57.139:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?
RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | runs a procedural map of size 4,500 with seed 745154340; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | set, and what settings are in force?
According to its name, RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | runs 2x gather. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?
There is no region on record for RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 198.73.57.139:28015.
Which Rust version is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | on?
On Windows, RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | stay up, and how reliable is its uptime?
At the moment, RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | is online. According to the uptime it reports, the last restart was about 37 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
How well does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | perform?
In the last 48 hours, it averaged 95 server fps, with a low of 50. The entity count reached 130,838, including buildings, deployables and all other world items. Memory use peaked at 4,943 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?
The record holds too few of RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |'s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 1 hours ago.
Where it appears
How should you read the tags on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?
These are the tags RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | appear in?
The Rust Data Lab lists that include RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player counts
How does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | compare with other servers in the rankings?
Player hours over the last week put RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | at #5,833, inside the top 26% of ranked servers.
How full is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | right now?
At the moment RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.
Connection
What steps get you onto RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?
You can connect by pressing F1 in Rust and entering client.connect 198.73.57.139:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/kGFAR6Fu7f.