Element card · group Vanilla · atomic number 13,296, its rank
Detroit: Irreparable Damage|NPCs|RaidableBases
Offline 198.73.57.77:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC39d ago | 1 | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Detroit: Irreparable Damage|NPCs|RaidableBases?
A procedural map of size 4,000 with seed 1337 runs on Detroit: Irreparable Damage|NPCs|RaidableBases, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.
What rules has Detroit: Irreparable Damage|NPCs|RaidableBases set, and what settings are in force?
No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Detroit: Irreparable Damage|NPCs|RaidableBases based in?
There is no region on record for Detroit: Irreparable Damage|NPCs|RaidableBases. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 198.73.57.77:28015 is the address it uses.
Which Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases on?
On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.
How reliably does Detroit: Irreparable Damage|NPCs|RaidableBases stay online?
Right now Detroit: Irreparable Damage|NPCs|RaidableBases is offline, with its last appearance 16 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
What is the wiping pattern on Detroit: Irreparable Damage|NPCs|RaidableBases?
Wiping once a month with the force wipe is what Detroit: Irreparable Damage|NPCs|RaidableBases does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 13 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.
How does Detroit: Irreparable Damage|NPCs|RaidableBases look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.
Where it appears
Which meanings sit behind the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?
These are the tags Detroit: Irreparable Damage|NPCs|RaidableBases makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Detroit: Irreparable Damage|NPCs|RaidableBases appear in?
You will find Detroit: Irreparable Damage|NPCs|RaidableBases on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Detroit: Irreparable Damage|NPCs|RaidableBases hold among Rust servers?
Detroit: Irreparable Damage|NPCs|RaidableBases sits at #13,296 for seven-day player hours, placing it in the top 61% of ranked servers.
What does the current player count on Detroit: Irreparable Damage|NPCs|RaidableBases tell you?
No live signal from Detroit: Irreparable Damage|NPCs|RaidableBases right now, which was last seen 16 days 10 hours ago.
Getting on
How can you connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
Open the console with F1 in Rust and type client.connect 198.73.57.77:28015. The Launch Rust button on this page does the same job through Steam.