Rust Data LabData lab · live
Live readings Servers11,645 Players42,938 Populated3,029 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Vanilla · atomic number 13,296, its rank

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 16d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#13,296top 61%
Last wipe26d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap13 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC26d ago 1 – running 0
Sat 19 Sep, 19:25 UTC39d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 46
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 46/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 19
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 177
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 177/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 73
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 71 on average 73/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 11
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 11/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 143
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 143/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Detroit: Irreparable Damage|NPCs|RaidableBases?

A procedural map of size 4,000 with seed 1337 runs on Detroit: Irreparable Damage|NPCs|RaidableBases, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has Detroit: Irreparable Damage|NPCs|RaidableBases set, and what settings are in force?

No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Detroit: Irreparable Damage|NPCs|RaidableBases based in?

There is no region on record for Detroit: Irreparable Damage|NPCs|RaidableBases. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 198.73.57.77:28015 is the address it uses.

Which Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases on?

On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.

How reliably does Detroit: Irreparable Damage|NPCs|RaidableBases stay online?

Right now Detroit: Irreparable Damage|NPCs|RaidableBases is offline, with its last appearance 16 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on Detroit: Irreparable Damage|NPCs|RaidableBases?

Wiping once a month with the force wipe is what Detroit: Irreparable Damage|NPCs|RaidableBases does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 13 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does Detroit: Irreparable Damage|NPCs|RaidableBases look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.

Where it appears

Which meanings sit behind the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?

These are the tags Detroit: Irreparable Damage|NPCs|RaidableBases makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Detroit: Irreparable Damage|NPCs|RaidableBases appear in?

You will find Detroit: Irreparable Damage|NPCs|RaidableBases on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Detroit: Irreparable Damage|NPCs|RaidableBases hold among Rust servers?

Detroit: Irreparable Damage|NPCs|RaidableBases sits at #13,296 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on Detroit: Irreparable Damage|NPCs|RaidableBases tell you?

No live signal from Detroit: Irreparable Damage|NPCs|RaidableBases right now, which was last seen 16 days 10 hours ago.

Getting on

How can you connect to Detroit: Irreparable Damage|NPCs|RaidableBases?

Open the console with F1 in Rust and type client.connect 198.73.57.77:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.