Rust Data LabData lab · live
Live readings Servers11,805 Players86,349 Populated3,923 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Modded · atomic number 6,829, its rank

Local Test

Online 2.26.250.204:28115 checked 15m ago

duo moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 1
Rank · atomic number#6,829top 31%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0021:0023:0010:0012:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct16 Oct22 Oct28 Oct

Top 31% of all ranked servers, and #292 of the duo servers (top 70%). Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:41 UTC6h ago – – – 1
Tue 27 Oct, 23:15 UTC17h ago – – – 1
Tue 27 Oct, 21:05 UTC19h ago – – – 1
Tue 27 Oct, 19:09 UTC21h ago – – – 1
Thu 22 Oct, 21:34 UTC5d ago 1 – 4.9 days 0
Thu 22 Oct, 15:50 UTC6d ago – – – 0
Thu 22 Oct, 09:52 UTC6d ago 1 – 0.5 days 0
Wed 14 Oct, 16:00 UTC14d ago 1 held half 7.7 days 1
Sun 11 Oct, 21:10 UTC16d ago 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC18d ago 1 – 1.2 days 0

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Quick answers

from the figures on this page

Server setup

What map is in play on Local Test?

A procedural map runs on Local Test, generated by the game.

What settings and rules apply on Local Test?

The name of Local Test carries no gather rate. The group cap is 2 players (duo). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Local Test sit?

No region is published by Local Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 2.26.250.204:28115.

What Rust version does Local Test currently run?

On Windows, Local Test is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Local Test stay online?

Local Test is live as of now. It was online for 29 of 168 hours in the last 7 full days, which is 17% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

Wipe schedule

When does Local Test wipe, and how often?

No wipe schedule exists for Local Test: its world is remade every few hours, and a reset of that kind is not a wipe.

Tags, lists

How should you read the tags on Local Test?

The game's server browser reads the tags Local Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts2 (Group limit): The team limit is 2; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Local Test come up?

These themed Rust Data Lab lists carry Local Test: Duo Rust servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does Local Test place?

Player hours over the last week put Local Test at #6,829, inside the top 31% of ranked servers. Within duo, its rank is #292.

How many players does Local Test have at the moment?

Local Test currently shows 1 players across 50 slots. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How to join

How can you connect to Local Test?

Open the console with F1 in Rust and type client.connect 2.26.250.204:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts2
Group limit The team limit is 2.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.