Element card · group Modded · atomic number 11,890, its rank
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Dark_Ghost Test?
Dark_Ghost Test runs a procedural map of size 3,500 with seed 295700; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Dark_Ghost Test configured, and what rules apply?
The name of Dark_Ghost Test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Dark_Ghost Test?
There is no region on record for Dark_Ghost Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 2.82.186.229:28015.
What Rust version does Dark_Ghost Test currently run?
Rust network protocol 2635 and build 168909 on Windows is what Dark_Ghost Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Dark_Ghost Test stay up, and how reliable is its uptime?
Dark_Ghost Test is not online at the moment; the last sighting was 33 hours ago. About 1 hours ago is when it last restarted, based on its uptime. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Is Dark_Ghost Test known for smooth running?
Server fps averaged 73 over the last 48 hours, with 53 as the lowest. Buildings, deployables and everything else in the world added up to as many as 69,057 entities. Up to 1,720 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Dark_Ghost Test wipe, and how often?
Estimated from the force wipe is when Dark_Ghost Test next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 13 days 13 hours ago. Wipes monthly, according to the schedule in its tags.
Lists and tags
Which meanings sit behind the tags on Dark_Ghost Test?
These are the tags Dark_Ghost Test makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Dark_Ghost Test come up?
The Rust Data Lab lists that include Dark_Ghost Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Dark_Ghost Test place?
Player hours over the last week put Dark_Ghost Test at #11,890, inside the top 53% of ranked servers.
How full is Dark_Ghost Test right now?
The last recorded sighting of Dark_Ghost Test was 33 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.
Connection
What steps get you onto Dark_Ghost Test?
Open the console with F1 in Rust and type client.connect 2.82.186.229:28015. The Launch Rust button on this page does the same job through Steam.