Element card · group Modded · atomic number 16,601, its rank
2_X2 test
Offline 202.155.9.79:35100 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on 2_X2 test?
The map on 2_X2 test is procedural, made by the game.
What rules has 2_X2 test set, and what settings are in force?
According to its name, 2_X2 test runs 2x gather. Groups top out at 100 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is 2_X2 test based in?
No region is published by 2_X2 test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 202.155.9.79:35100.
On what Rust version does 2_X2 test operate?
Rust network protocol 2633 and build 165217 on Windows is what 2_X2 test uses. The protocol must match for you to join; Steam will update your game.
Does 2_X2 test stay up, and how reliable is its uptime?
Right now 2_X2 test is offline, with its last appearance 32 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on 2_X2 test?
The record holds too few of 2_X2 test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 21 hours ago.
Tags, lists
How should you read the tags on 2_X2 test?
gmrust (Game mode): Standard Rust survival is the game here; mp650 (Max players): Player slots: 650; ts100 (Group limit): Teams cap at 100 players; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list 2_X2 test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 2_X2 test come up?
The Rust Data Lab lists that include 2_X2 test are: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player counts
How does 2_X2 test compare with other servers in the rankings?
The seven-day player-hours table has 2_X2 test at #16,601, in the top 72% of ranked servers.
What does the current player count on 2_X2 test tell you?
2_X2 test is offline at the moment; the last sighting was 32 days 16 hours ago.
Connection
How can you connect to 2_X2 test?
You can connect by pressing F1 in Rust and entering client.connect 202.155.9.79:35100, or by pressing Launch Rust here, which starts the game through Steam and joins for you.