Rust Data LabData lab · live
Live readings Servers11,758 Players58,600 Populated3,466 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 16,601, its rank

2_X2 test

Offline 202.155.9.79:35100 checked 32d ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 650 0% full Room to join
7-day average0peak –
Rank · atomic number#16,601top 72%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 531
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 791 on average 531/ 650
  2. 2 Vi Vital Rust - E… 268
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 591 on average 268/ 350
  3. 3 At Atlas - US 2X … 168
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 366 on average 168/ 200
  4. 4 Eu EU RENEGADE 2x… 174
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 346 on average 174/ 205
  5. 5 Ma Magic Rust #18… 717
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 321 on average 717/ 900
  6. 6 Mi MIRAGE RUST | … 105
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 311 on average 105/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on 2_X2 test?

The map on 2_X2 test is procedural, made by the game.

What rules has 2_X2 test set, and what settings are in force?

According to its name, 2_X2 test runs 2x gather. Groups top out at 100 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is 2_X2 test based in?

No region is published by 2_X2 test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 202.155.9.79:35100.

On what Rust version does 2_X2 test operate?

Rust network protocol 2633 and build 165217 on Windows is what 2_X2 test uses. The protocol must match for you to join; Steam will update your game.

Does 2_X2 test stay up, and how reliable is its uptime?

Right now 2_X2 test is offline, with its last appearance 32 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on 2_X2 test?

The record holds too few of 2_X2 test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 21 hours ago.

Tags, lists

How should you read the tags on 2_X2 test?

gmrust (Game mode): Standard Rust survival is the game here; mp650 (Max players): Player slots: 650; ts100 (Group limit): Teams cap at 100 players; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list 2_X2 test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 2_X2 test come up?

The Rust Data Lab lists that include 2_X2 test are: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player counts

How does 2_X2 test compare with other servers in the rankings?

The seven-day player-hours table has 2_X2 test at #16,601, in the top 72% of ranked servers.

What does the current player count on 2_X2 test tell you?

2_X2 test is offline at the moment; the last sighting was 32 days 16 hours ago.

Connection

How can you connect to 2_X2 test?

You can connect by pressing F1 in Rust and entering client.connect 202.155.9.79:35100, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp650,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp650
Max players Player slots: 650.
ts100
Group limit Teams cap at 100 players.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.