Rust Data LabData lab · live
Live readings Servers11,700 Players41,781 Populated3,029 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Modded · atomic number 6,421, its rank

A.Server.Test

Online 202.36.95.176:23236 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,421top 29%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:10 UTC4d ago – – – 0
Sat 24 Oct, 21:42 UTC4d ago – – – 0
Sat 24 Oct, 20:48 UTC4d ago – – – 0
Sat 24 Oct, 20:35 UTC4d ago – – – 0
Sat 24 Oct, 19:19 UTC4d ago – – – 0
Thu 22 Oct, 13:46 UTC6d ago – – – 1
Thu 22 Oct, 13:03 UTC6d ago 1 held half 2.3 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 70
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 123 on average 70/ 300
  2. 2 Eu EU Hub 01 13
    EU Hub 01 EU · groups of 1000+ · 24 on average 13/ 3,300
  3. 3 Ra RaidLab 200
    RaidLab groups of 8+ · 22 on average 200/ 50
  4. 4 Ru 404 RUST / ДЛЯ… 3
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average 3/ 300
  5. 5 As A Shockbyte Ru… 1
    A Shockbyte Rust Server groups of 8+ · 2 on average 1/ 40
  6. 6 Xm [IR][1X] Mz RU… 0
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on A.Server.Test?

A.Server.Test runs a procedural map of size 2,500 with seed 45000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is A.Server.Test configured, and what rules apply?

Nothing in the name of A.Server.Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does A.Server.Test sit?

No region is published by A.Server.Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 202.36.95.176:23236.

Which Rust version is A.Server.Test on?

Rust network protocol 2635 and build 168909 on Linux is what A.Server.Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A.Server.Test stay up, and how reliable is its uptime?

Right now, A.Server.Test is reachable. About 1 hours ago is when it last restarted, based on its uptime. It was online for 143 of 144 hours in the last 6 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Is A.Server.Test known for smooth running?

In the last 48 hours, it averaged 206 server fps, with a low of 124. The maximum entity count was 48,516, covering buildings, deployables and all else in the world. The highest memory usage was 3,454 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on A.Server.Test?

A fresh world appears on A.Server.Test every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

Which meanings sit behind the tags on A.Server.Test?

The game's server browser reads the tags A.Server.Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A.Server.Test come up?

These themed Rust Data Lab lists carry A.Server.Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How does A.Server.Test compare with other servers in the rankings?

The seven-day player-hours table has A.Server.Test at #6,421, in the top 29% of ranked servers.

What does the current player count on A.Server.Test tell you?

At the moment A.Server.Test has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

How can you connect to A.Server.Test?

You can connect by pressing F1 in Rust and entering client.connect 202.36.95.176:23236, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.