Element card · group Modded · atomic number 6,421, its rank
A.Server.Test
Online 202.36.95.176:23236 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on A.Server.Test?
A.Server.Test runs a procedural map of size 2,500 with seed 45000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
How is A.Server.Test configured, and what rules apply?
Nothing in the name of A.Server.Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
In what location does A.Server.Test sit?
No region is published by A.Server.Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 202.36.95.176:23236.
Which Rust version is A.Server.Test on?
Rust network protocol 2635 and build 168909 on Linux is what A.Server.Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A.Server.Test stay up, and how reliable is its uptime?
Right now, A.Server.Test is reachable. About 1 hours ago is when it last restarted, based on its uptime. It was online for 143 of 144 hours in the last 6 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Is A.Server.Test known for smooth running?
In the last 48 hours, it averaged 206 server fps, with a low of 124. The maximum entity count was 48,516, covering buildings, deployables and all else in the world. The highest memory usage was 3,454 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on A.Server.Test?
A fresh world appears on A.Server.Test every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.
Tags, lists
Which meanings sit behind the tags on A.Server.Test?
The game's server browser reads the tags A.Server.Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A.Server.Test come up?
These themed Rust Data Lab lists carry A.Server.Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does A.Server.Test compare with other servers in the rankings?
The seven-day player-hours table has A.Server.Test at #6,421, in the top 29% of ranked servers.
What does the current player count on A.Server.Test tell you?
At the moment A.Server.Test has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.
Getting on
How can you connect to A.Server.Test?
You can connect by pressing F1 in Rust and entering client.connect 202.36.95.176:23236, or by pressing Launch Rust here, which starts the game through Steam and joins for you.