Rust Data LabData lab · live
Live readings Servers11,599 Players34,406 Populated2,900 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 6,360, its rank

S.O.S.Au/NZ (.Shoot.on.Sight.)

Online 203.12.3.54:28015 checked 8m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#6,360top 29%
Last wipe5d agoweekly schedule
Next wipe1d 12hThu 29 Oct, 18:35 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0013:0011:0013:0001:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608010:0013:0011:0013:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 1d 12h. Its weekly schedule tag · low confidence

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 12hThu 29 Oct, 18:35 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 18:35 UTC
  4. 22d 12hThu 19 Nov, 18:35 UTC
  5. 29d 12hThu 26 Nov, 18:35 UTC
  6. 36d 13hThu 3 Dec, 19:00 UTCFW
  7. 43d 12hThu 10 Dec, 18:35 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC5d ago 1 – running 0
Sun 18 Oct, 03:13 UTC10d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC12d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC18d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC24d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW26d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC29d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC39d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC40d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 111 on average 229/ 250
  3. 3 Ru Rustopia.gg - … 13
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average 13/ 150
  4. 4 Ru Rustafied.com … 12
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  5. 5 Ru RustForNoobs.c… 0
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  6. 6 Wi [AU] Winterust… 3
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Quick answers

from the figures on this page

Server setup

What map is in play on S.O.S.Au/NZ (.Shoot.on.Sight.)?

A procedural map of size 4,680 with seed 23102026 runs on S.O.S.Au/NZ (.Shoot.on.Sight.), generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts S.O.S.Au/NZ (.Shoot.on.Sight.)?

Going by its name rather than a tag, S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 203.12.3.54:28015 is the address it uses.

On what Rust version does S.O.S.Au/NZ (.Shoot.on.Sight.) operate?

On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does S.O.S.Au/NZ (.Shoot.on.Sight.) stay up, and how reliable is its uptime?

S.O.S.Au/NZ (.Shoot.on.Sight.) is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. For the last 7 full days, 39 of 168 hours were online, giving 23% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Does S.O.S.Au/NZ (.Shoot.on.Sight.) hold a steady performance?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. Buildings, deployables and everything else in the world added up to as many as 124,795 entities. Memory use peaked at 3,386 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Following the tag is the best the prediction can do for S.O.S.Au/NZ (.Shoot.on.Sight.), whose record holds too few wipes to confirm its schedule. On Thursday 29 October at 18:35 UTC the next wipe falls due. Counting back, the current world began 5 days 11 hours ago. The tags state that wipes happen weekly.

What does a typical wipe day on S.O.S.Au/NZ (.Shoot.on.Sight.) involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

What should you understand from the tags S.O.S.Au/NZ (.Shoot.on.Sight.) carries?

These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does S.O.S.Au/NZ (.Shoot.on.Sight.) come up?

These themed Rust Data Lab lists carry S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Against other Rust servers, where does S.O.S.Au/NZ (.Shoot.on.Sight.) place?

Player hours over the last week put S.O.S.Au/NZ (.Shoot.on.Sight.) at #6,360, inside the top 29% of ranked servers.

How many players does S.O.S.Au/NZ (.Shoot.on.Sight.) have at the moment?

At the moment S.O.S.Au/NZ (.Shoot.on.Sight.) has 1 of its 50 slots filled. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.

Getting on

How can you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?

You can connect by pressing F1 in Rust and entering client.connect 203.12.3.54:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.