Element card · group Modded · atomic number 6,360, its rank
S.O.S.Au/NZ (.Shoot.on.Sight.)
Online 203.12.3.54:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UTC, in 1d 12h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 12hThu 29 Oct, 18:35 UTC
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 15d 12hThu 12 Nov, 18:35 UTC
- 22d 12hThu 19 Nov, 18:35 UTC
- 29d 12hThu 26 Nov, 18:35 UTC
- 36d 13hThu 3 Dec, 19:00 UTCFW
- 43d 12hThu 10 Dec, 18:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC10d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC12d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC18d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC24d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC29d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC39d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC40d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on S.O.S.Au/NZ (.Shoot.on.Sight.)?
A procedural map of size 4,680 with seed 23102026 runs on S.O.S.Au/NZ (.Shoot.on.Sight.), generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts S.O.S.Au/NZ (.Shoot.on.Sight.)?
Going by its name rather than a tag, S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 203.12.3.54:28015 is the address it uses.
On what Rust version does S.O.S.Au/NZ (.Shoot.on.Sight.) operate?
On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does S.O.S.Au/NZ (.Shoot.on.Sight.) stay up, and how reliable is its uptime?
S.O.S.Au/NZ (.Shoot.on.Sight.) is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. For the last 7 full days, 39 of 168 hours were online, giving 23% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Does S.O.S.Au/NZ (.Shoot.on.Sight.) hold a steady performance?
Server fps averaged 60 over the last 48 hours, with 60 as the lowest. Buildings, deployables and everything else in the world added up to as many as 124,795 entities. Memory use peaked at 3,386 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Following the tag is the best the prediction can do for S.O.S.Au/NZ (.Shoot.on.Sight.), whose record holds too few wipes to confirm its schedule. On Thursday 29 October at 18:35 UTC the next wipe falls due. Counting back, the current world began 5 days 11 hours ago. The tags state that wipes happen weekly.
What does a typical wipe day on S.O.S.Au/NZ (.Shoot.on.Sight.) involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Where it appears
What should you understand from the tags S.O.S.Au/NZ (.Shoot.on.Sight.) carries?
These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does S.O.S.Au/NZ (.Shoot.on.Sight.) come up?
These themed Rust Data Lab lists carry S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
Against other Rust servers, where does S.O.S.Au/NZ (.Shoot.on.Sight.) place?
Player hours over the last week put S.O.S.Au/NZ (.Shoot.on.Sight.) at #6,360, inside the top 29% of ranked servers.
How many players does S.O.S.Au/NZ (.Shoot.on.Sight.) have at the moment?
At the moment S.O.S.Au/NZ (.Shoot.on.Sight.) has 1 of its 50 slots filled. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.
Getting on
How can you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
You can connect by pressing F1 in Rust and entering client.connect 203.12.3.54:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.