Rust Data LabData lab · live
Live readings Servers11,840 Players80,134 Populated3,897 Fresh wipes · 3h163 Sampled every 5 min

Element card · group Modded · atomic number 16,674, its rank

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28515 checked 26d ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,674top 70%
Last wipe26d agoweekly schedule
Next wipe1d 5hThu 29 Oct, 02:41 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep2 Oct5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 02:41 UTC, in 1d 5h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 5hThu 29 Oct, 02:41 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 15d 5hThu 12 Nov, 02:41 UTC
  4. 22d 5hThu 19 Nov, 02:41 UTC
  5. 29d 5hThu 26 Nov, 02:41 UTC
  6. 36d 21hThu 3 Dec, 19:00 UTCFW
  7. 43d 5hThu 10 Dec, 02:41 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 02:41 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 7
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average 7/ 100
  2. 2 Ru Rustafied.com … 92
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 109 on average 92/ 125
  3. 3 Ru Rustopia.gg - … 10
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average 10/ 150
  4. 4 Ru Rustafied.com … 10
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 28 on average 10/ 100
  5. 5 Ru RustForNoobs.c… 0
    RustForNoobs.com | Main | Weekly | AU OC · groups of 100+ · weekly · 2 on average 0/ 150
  6. 6 Wi [AU] Winterust… 3
    [AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 79 on average 3/ 75

Quick answers

from the figures on this page

Server setup

What map is in play on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The map on S.O.S.Au/NZ (.Shoot.on.Sight.) is procedural at size 4,680 with seed 25092026, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules apply?

No gather rate appears in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does S.O.S.Au/NZ (.Shoot.on.Sight.) sit?

No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.); its name, though, points to Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 203.12.3.54:28515.

What Rust version does S.O.S.Au/NZ (.Shoot.on.Sight.) currently run?

Rust network protocol 2633 and build 165217 on Windows is what S.O.S.Au/NZ (.Shoot.on.Sight.) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does S.O.S.Au/NZ (.Shoot.on.Sight.) stay online?

Right now S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, with its last appearance 26 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe days

How often does a wipe happen on S.O.S.Au/NZ (.Shoot.on.Sight.), and at what time?

Its tag guides the prediction, since S.O.S.Au/NZ (.Shoot.on.Sight.)'s record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 02:41 UTC. 26 days 18 hours ago the current world was made. Its tags carry a weekly wipe schedule.

On S.O.S.Au/NZ (.Shoot.on.Sight.), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does S.O.S.Au/NZ (.Shoot.on.Sight.) appear in?

These themed Rust Data Lab lists carry S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

Against other Rust servers, where does S.O.S.Au/NZ (.Shoot.on.Sight.) place?

Player hours over the last week put S.O.S.Au/NZ (.Shoot.on.Sight.) at #16,674, inside the top 70% of ranked servers.

How full is S.O.S.Au/NZ (.Shoot.on.Sight.) right now?

No live signal from S.O.S.Au/NZ (.Shoot.on.Sight.) right now, which was last seen 26 days 18 hours ago.

Connection

What is the way to join S.O.S.Au/NZ (.Shoot.on.Sight.)?

You can connect by pressing F1 in Rust and entering client.connect 203.12.3.54:28515, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.