Rust Data LabData lab · live
Live readings Servers11,814 Players69,594 Populated3,624 Fresh wipes · 3h187 Sampled every 5 min

Element card · group Modded · atomic number 11,230, its rank

rustsc client test

Offline 203.149.74.189:29010 checked 2h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,230top 50%
No wipesresets35 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0005:0010:0022:0008:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:33 UTC4h ago – – – 0
Thu 29 Oct, 00:04 UTC13h ago – – – 0
Wed 28 Oct, 21:54 UTC15h ago – – – 0
Wed 28 Oct, 21:42 UTC15h ago – – – 0
Wed 28 Oct, 21:37 UTC15h ago – – – 0
Wed 28 Oct, 21:32 UTC15h ago – – – 0
Wed 28 Oct, 21:27 UTC15h ago – – – 0
Wed 28 Oct, 21:21 UTC15h ago – – – 0
Wed 28 Oct, 21:12 UTC15h ago – – – 0
Wed 28 Oct, 14:32 UTC22h ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 73
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 109 on average 73/ 300
  2. 2 Ra RaidLab 0
    RaidLab groups of 8+ · 31 on average 0/ 50
  3. 3 Eu EU Hub 01 15
    EU Hub 01 EU · groups of 1000+ · 24 on average 15/ 3,300
  4. 4 Ru 404 RUST /ДЛЯ … 7
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 7/ 300
  5. 5 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40
  6. 6 Wa Warriors 1
    Warriors groups of 8+ · 2 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on rustsc client test?

A procedural map runs on rustsc client test, generated by the game.

What settings and rules apply on rustsc client test?

The name of rustsc client test carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does rustsc client test sit?

Nothing about a region is published by rustsc client test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 203.149.74.189:29010.

Which Rust version is rustsc client test on?

On Linux, rustsc client test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does rustsc client test stay up, and how reliable is its uptime?

Right now rustsc client test is offline, with its last appearance 2 hours ago. For the last 7 full days, 31 of 168 hours were online, giving 18% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on rustsc client test, and at what time?

No wipe schedule exists for rustsc client test: its world is remade every few hours, and a reset of that kind is not a wipe.

Lists and tags

Which meanings sit behind the tags on rustsc client test?

The game's server browser reads the tags rustsc client test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does rustsc client test appear in?

The Rust Data Lab lists that include rustsc client test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, where does rustsc client test place?

Player hours over the last week put rustsc client test at #11,230, inside the top 50% of ranked servers.

What does the current player count on rustsc client test tell you?

The last recorded sighting of rustsc client test was 2 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How to join

What steps get you onto rustsc client test?

Open the console with F1 in Rust and type client.connect 203.149.74.189:29010. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.