Rust Data LabData lab · live
Live readings Servers11,890 Players103,852 Populated4,020 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Modded · atomic number 5,485, its rank

NTAI

Online 203.16.163.141:28668 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 40 5% full Room to join
7-day average1peak 4
Rank · atomic number#5,485top 25%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0011:0019:0003:0010:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040019:0011:0019:0003:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:47 UTC1d ago – – – 2
Wed 28 Oct, 10:27 UTC1d ago – – – 1
Tue 27 Oct, 22:32 UTC1d ago – – – 1
Tue 27 Oct, 22:13 UTC1d ago – – – 2
Tue 27 Oct, 20:52 UTC1d ago – – – 0
Tue 27 Oct, 20:29 UTC1d ago – – – 3

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 173
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 113 on average 173/ 300
  2. 2 Pi Pickle Rust EU… 60
    Pickle Rust EU Monthly EU · no group limit · 50 on average 60/ 100
  3. 3 Ra RaidLab 200
    RaidLab groups of 8+ · 33 on average 200/ 50
  4. 4 Eu EU Hub 01 3
    EU Hub 01 EU · groups of 1000+ · 23 on average 3/ 3,300
  5. 5 Ru 404 RUST /ДЛЯ … 1
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 1/ 300
  6. 6 Wa Warriors 2
    Warriors groups of 8+ · 2 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on NTAI?

NTAI runs a procedural map of size 2,500 with seed 1322277; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has NTAI set, and what settings are in force?

No gather rate appears in the name of NTAI. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts NTAI?

No region is published by NTAI. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 203.16.163.141:28668.

Which Rust version is NTAI on?

Rust network protocol 2635 and build 168909 on Linux is what NTAI uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is NTAI for staying online?

NTAI is live as of now. About 25 hours ago is when it last restarted, based on its uptime. 14 of 24 hours were up in the last 1 full day, which works out at 58%. It first appeared to Rust Data Lab on 27 October 2026.

Is NTAI known for smooth running?

The last 48 hours show an average of 220 server fps and a minimum of 188. The entity count reached 31,460, including buildings, deployables and all other world items. Memory use peaked at 3,585 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on NTAI?

No wipe schedule exists for NTAI: its world is remade every few hours, and a reset of that kind is not a wipe.

Lists and tags

How should you read the tags on NTAI?

These are the tags NTAI makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does NTAI come up?

The Rust Data Lab lists that include NTAI are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does NTAI compare with other servers in the rankings?

NTAI sits at #5,485 for seven-day player hours, placing it in the top 25% of ranked servers.

How many players does NTAI have at the moment?

Of 40 slots, 2 are taken on NTAI right now. A seven-day sample gives 1 players on average and 4 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 4 players.

Connection

What is the way to join NTAI?

In Rust, press F1 and enter client.connect 203.16.163.141:28668. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.