Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group PvE · atomic number 10,116, its rank

DK stromsholt | PvE | Vanilla

Online 203.16.163.48:22698 checked 11m ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 2
Rank · atomic number#10,116top 45%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5215:0016:0017:0018:0019:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020015:0016:0017:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:46 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 239
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 239/ 2,000
  2. 2 Br [EU] Brits PvE… 255
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 255/ 2,000
  3. 3 Ch Chrayntopia ♡ … 82
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average 82/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 22
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 22/ 200
  5. 5 Re [PvE] Relic | … 55
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 55/ 300
  6. 6 Tr TRAVELER PVE [… 42
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 42/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on DK stromsholt | PvE | Vanilla?

A procedural map of size 4,000 with seed 50000 runs on DK stromsholt | PvE | Vanilla, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has DK stromsholt | PvE | Vanilla set, and what settings are in force?

Nothing in the name of DK stromsholt | PvE | Vanilla gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is DK stromsholt | PvE | Vanilla based in?

Nothing about a region is published by DK stromsholt | PvE | Vanilla. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 203.16.163.48:22698.

On what Rust version does DK stromsholt | PvE | Vanilla operate?

On Linux, DK stromsholt | PvE | Vanilla is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DK stromsholt | PvE | Vanilla stay up, and how reliable is its uptime?

Right now, DK stromsholt | PvE | Vanilla is reachable. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does DK stromsholt | PvE | Vanilla perform?

In the last 48 hours, it averaged 110 server fps, with a low of 96. The entity count reached 94,720, including buildings, deployables and all other world items. Memory use peaked at 3,223 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on DK stromsholt | PvE | Vanilla, and at what time?

The record holds too few of DK stromsholt | PvE | Vanilla's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days ago.

On DK stromsholt | PvE | Vanilla, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags DK stromsholt | PvE | Vanilla carries?

These are the tags DK stromsholt | PvE | Vanilla makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does DK stromsholt | PvE | Vanilla appear in?

These themed Rust Data Lab lists carry DK stromsholt | PvE | Vanilla: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does DK stromsholt | PvE | Vanilla compare with other servers in the rankings?

DK stromsholt | PvE | Vanilla sits at #10,116 for seven-day player hours, placing it in the top 45% of ranked servers.

What does the current player count on DK stromsholt | PvE | Vanilla tell you?

Of 10 slots, 0 are taken on DK stromsholt | PvE | Vanilla right now. Averaged over the past week: 1 players, peaking at 2. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.

How to join

How can you connect to DK stromsholt | PvE | Vanilla?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.48:22698, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.