Element card · group Modded · atomic number 10,426, its rank
Rivals dev
Offline 203.94.34.210:12345 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC15h ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC2d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC15d ago | 1 | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC15d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rivals dev?
The map on Rivals dev is procedural, made by the game.
What rules has Rivals dev set, and what settings are in force?
Nothing in the name of Rivals dev gives a gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is on: Valve's VAC.
About the server
Which location is Rivals dev based in?
No region comes from Rivals dev; it does give us as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 203.94.34.210:12345.
Which Rust version is Rivals dev on?
On Windows, Rivals dev is running Rust network protocol 2635. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Rivals dev stay up, and how reliable is its uptime?
Currently offline, Rivals dev was last seen 11 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. The first sighting by Rust Data Lab was on 13 October 2026.
Wipes and resets
When does Rivals dev wipe, and how often?
A fresh world appears on Rivals dev every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.
Tags, lists
Which meanings sit behind the tags on Rivals dev?
These are the tags Rivals dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; v2635 (Protocol): To join, your game must match protocol 2635; cs0 (Build): There is no published build number; ptrak (Networking): The network layer is RakNet, standard in the game; $rus (Region code): Region code: us; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Rivals dev appear in?
The Rust Data Lab lists that include Rivals dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
Population
Against other Rust servers, where does Rivals dev place?
Player hours over the last week put Rivals dev at #10,426, inside the top 47% of ranked servers.
What does the current player count on Rivals dev tell you?
No live signal from Rivals dev right now, which was last seen 11 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.
Connection
How can you connect to Rivals dev?
You can connect by pressing F1 in Rust and entering client.connect 203.94.34.210:12345, or by pressing Launch Rust here, which starts the game through Steam and joins for you.