Rust Data LabData lab · live
Live readings Servers11,649 Players46,030 Populated3,128 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 10,426, its rank

Rivals dev

Offline 203.94.34.210:12345 checked 11h ago

modded
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,426top 47%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0013:0017:0019:0020:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct27 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:25 UTC11h ago – – – 0
Wed 28 Oct, 20:31 UTC12h ago – – – 0
Wed 28 Oct, 19:41 UTC13h ago – – – 0
Wed 28 Oct, 16:57 UTC15h ago – – – 1
Tue 27 Oct, 12:38 UTC1d ago – – – 1
Mon 26 Oct, 11:07 UTC2d ago – – – 1
Mon 26 Oct, 10:42 UTC2d ago – – – 1
Mon 26 Oct, 10:26 UTC2d ago – – – 1
Mon 26 Oct, 10:18 UTC2d ago – – – 0
Mon 26 Oct, 09:57 UTC2d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ra RaidLab 0
    RaidLab groups of 8+ · 28 on average 0/ 50
  3. 3 Eu EU Hub 01 1
    EU Hub 01 EU · groups of 1000+ · 23 on average 1/ 3,300
  4. 4 Ru 404 RUST / ДЛЯ… 5
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 3 on average 5/ 300
  5. 5 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40
  6. 6 Wa Warriors 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on Rivals dev?

The map on Rivals dev is procedural, made by the game.

What rules has Rivals dev set, and what settings are in force?

Nothing in the name of Rivals dev gives a gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is on: Valve's VAC.

About the server

Which location is Rivals dev based in?

No region comes from Rivals dev; it does give us as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 203.94.34.210:12345.

Which Rust version is Rivals dev on?

On Windows, Rivals dev is running Rust network protocol 2635. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rivals dev stay up, and how reliable is its uptime?

Currently offline, Rivals dev was last seen 11 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. The first sighting by Rust Data Lab was on 13 October 2026.

Wipes and resets

When does Rivals dev wipe, and how often?

A fresh world appears on Rivals dev every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

Which meanings sit behind the tags on Rivals dev?

These are the tags Rivals dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; v2635 (Protocol): To join, your game must match protocol 2635; cs0 (Build): There is no published build number; ptrak (Networking): The network layer is RakNet, standard in the game; $rus (Region code): Region code: us; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rivals dev appear in?

The Rust Data Lab lists that include Rivals dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.

Population

Against other Rust servers, where does Rivals dev place?

Player hours over the last week put Rivals dev at #10,426, inside the top 47% of ranked servers.

What does the current player count on Rivals dev tell you?

No live signal from Rivals dev right now, which was last seen 11 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.

Connection

How can you connect to Rivals dev?

You can connect by pressing F1 in Rust and entering client.connect 203.94.34.210:12345, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$rus,v2635,gmrust,cs0,^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
v2635
Protocol To join, your game must match protocol 2635.
cs0
Build There is no published build number.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus
Region code Region code: us.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.