Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,998, its rank

[STAGING] Test

Offline NA 205.209.103.26:28540 checked 25d ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,998top 70% · #1568 in NA
Last wipe30d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 28 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 23:13 UTC30d ago 4 – running 0
Fri 25 Sep, 04:19 UTC33d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 He Hempville 420 … 8
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  3. 3 Ma Made in Quebec… 3
    Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3/ 1,000
  4. 4 Te Testing Grounds 1
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  5. 5 Ap Apocrypha-Linu… 0
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Quick answers

from the figures on this page

Server setup

What map is in play on [STAGING] Test?

A procedural map of size 3,500 with seed 1337 runs on [STAGING] Test, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: https://discord.gg/GUE8WPTE2Z.

How is [STAGING] Test configured, and what rules apply?

The name of [STAGING] Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [STAGING] Test?

[STAGING] Test gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 205.209.103.26:28540.

On what Rust version does [STAGING] Test operate?

Rust network protocol 2634 and build 166266 on Windows is what [STAGING] Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [STAGING] Test stay up, and how reliable is its uptime?

Right now [STAGING] Test is offline, with its last appearance 25 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

When does [STAGING] Test wipe, and how often?

Wiping once a month with the force wipe is what [STAGING] Test does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 30 days 3 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [STAGING] Test involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 3 hours in.

Tags, lists

How should you read the tags on [STAGING] Test?

gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166266 (Build): It runs build 166266; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America: that is the tag list [STAGING] Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [STAGING] Test come up?

These themed Rust Data Lab lists carry [STAGING] Test: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does [STAGING] Test compare with other servers in the rankings?

[STAGING] Test is #15,998 on seven-day player hours, #1,568 in North America, and in the top 70% of all ranked servers.

How many players does [STAGING] Test have at the moment?

[STAGING] Test is offline at the moment; the last sighting was 25 days 6 hours ago.

Getting on

How can you connect to [STAGING] Test?

Open the console with F1 in Rust and type client.connect 205.209.103.26:28540. The Launch Rust button on this page does the same job through Steam. For more, visit https://Ember-Rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^m,NA,gmrust,cs166266,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166266
Build It runs build 166266.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.