Element card · group Modded · atomic number 11,479, its rank
Dook's Dungeon
Online 207.216.54.49:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Dook's Dungeon?
The map on Dook's Dungeon is procedural at size 4,500 with seed 1337420, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Dook's Dungeon set, and what settings are in force?
No gather rate appears in the name of Dook's Dungeon. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts Dook's Dungeon?
There is no region on record for Dook's Dungeon. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 207.216.54.49:28025.
What Rust version does Dook's Dungeon currently run?
On Linux, Dook's Dungeon is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Dook's Dungeon for staying online?
Dook's Dungeon is live as of now. According to the uptime it reports, the last restart was about 15 hours ago. For the last 7 full days, 166 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Dook's Dungeon known for smooth running?
In the last 48 hours, it averaged 120 server fps, with a low of 49. The entity count reached 124,093, including buildings, deployables and all other world items. Up to 3,686 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on Dook's Dungeon, and at what time?
An estimate from the force wipe puts the next wipe on Dook's Dungeon. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 49 days 3 hours ago. A monthly wipe schedule is what its tags publish.
Lists and tags
What should you understand from the tags Dook's Dungeon carries?
The game's server browser reads the tags Dook's Dungeon publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Dook's Dungeon come up?
You will find Dook's Dungeon on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind Dook's Dungeon?
Sharing its keithscomputers.ca hostname with 1 other server we track, Dook's Dungeon is most likely run by the same operator as that one.
Player counts
Against other Rust servers, where does Dook's Dungeon place?
The seven-day player-hours table has Dook's Dungeon at #11,479, in the top 52% of ranked servers.
How many players does Dook's Dungeon have at the moment?
Dook's Dungeon currently shows 0 players across 500 slots. The week's figures average 0 players and top out at 1.
Getting on
What steps get you onto Dook's Dungeon?
In Rust, press F1 and enter client.connect 207.216.54.49:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/bG9qzKBW.