Element card · group Vanilla · atomic number 15,326, its rank
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Freddies Hell Re-Run?
Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Freddies Hell Re-Run configured, and what rules apply?
No gather rate appears in the name of Freddies Hell Re-Run. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Freddies Hell Re-Run sit?
There is no region on record for Freddies Hell Re-Run. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 208.52.146.13:10015 is the address it uses.
On what Rust version does Freddies Hell Re-Run operate?
On Linux, Freddies Hell Re-Run is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How reliably does Freddies Hell Re-Run stay online?
Freddies Hell Re-Run is live as of now. According to the uptime it reports, the last restart was about 44 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 21 September 2026.
How well does Freddies Hell Re-Run perform?
In the last 48 hours, it averaged 112 server fps, with a low of 83. The entity count reached 57,673, including buildings, deployables and all other world items. Up to 3,846 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Freddies Hell Re-Run wipe, and how often?
Once a month is all Freddies Hell Re-Run wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 25 days 21 hours ago. Wipes monthly, according to the schedule in its tags.
On Freddies Hell Re-Run, what happens when wipe day arrives?
At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 25 hours after it began.
Lists and tags
How should you read the tags on Freddies Hell Re-Run?
The game's server browser reads the tags Freddies Hell Re-Run publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Freddies Hell Re-Run appear in?
These themed Rust Data Lab lists carry Freddies Hell Re-Run: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does Freddies Hell Re-Run place?
The seven-day player-hours table has Freddies Hell Re-Run at #15,326, in the top 69% of ranked servers.
How many players does Freddies Hell Re-Run have at the moment?
Of 20 slots, 0 are taken on Freddies Hell Re-Run right now. Over seven days the mean player count is 0.
How to join
What steps get you onto Freddies Hell Re-Run?
You can connect by pressing F1 in Rust and entering client.connect 208.52.146.13:10015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.