Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Vanilla · atomic number 15,326, its rank

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 8m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe25d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 84
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 84/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 29
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 29/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 273
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 273/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 107
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 73 on average 107/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 20
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 20/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 402
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 66 on average 402/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Freddies Hell Re-Run?

Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Freddies Hell Re-Run configured, and what rules apply?

No gather rate appears in the name of Freddies Hell Re-Run. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Freddies Hell Re-Run sit?

There is no region on record for Freddies Hell Re-Run. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 208.52.146.13:10015 is the address it uses.

On what Rust version does Freddies Hell Re-Run operate?

On Linux, Freddies Hell Re-Run is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How reliably does Freddies Hell Re-Run stay online?

Freddies Hell Re-Run is live as of now. According to the uptime it reports, the last restart was about 44 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 21 September 2026.

How well does Freddies Hell Re-Run perform?

In the last 48 hours, it averaged 112 server fps, with a low of 83. The entity count reached 57,673, including buildings, deployables and all other world items. Up to 3,846 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Freddies Hell Re-Run wipe, and how often?

Once a month is all Freddies Hell Re-Run wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 25 days 21 hours ago. Wipes monthly, according to the schedule in its tags.

On Freddies Hell Re-Run, what happens when wipe day arrives?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 25 hours after it began.

Lists and tags

How should you read the tags on Freddies Hell Re-Run?

The game's server browser reads the tags Freddies Hell Re-Run publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Freddies Hell Re-Run appear in?

These themed Rust Data Lab lists carry Freddies Hell Re-Run: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does Freddies Hell Re-Run place?

The seven-day player-hours table has Freddies Hell Re-Run at #15,326, in the top 69% of ranked servers.

How many players does Freddies Hell Re-Run have at the moment?

Of 20 slots, 0 are taken on Freddies Hell Re-Run right now. Over seven days the mean player count is 0.

How to join

What steps get you onto Freddies Hell Re-Run?

You can connect by pressing F1 in Rust and entering client.connect 208.52.146.13:10015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build The game build is 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.