Element card · group Modded · atomic number 15,358, its rank
[US] Bluezone101
Offline NA 209.126.2.184:28038 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:22 UTC FW27d ago | 0 | – | 19.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [US] Bluezone101?
A procedural map of size 4,250 with seed 330014502 runs on [US] Bluezone101, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has [US] Bluezone101 set, and what settings are in force?
The name of [US] Bluezone101 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
Which location is [US] Bluezone101 based in?
The NA tag is how [US] Bluezone101 lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 209.126.2.184:28038.
What Rust version does [US] Bluezone101 currently run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Bluezone101 uses. The protocol must match for you to join; Steam will update your game.
How dependable is [US] Bluezone101 for staying online?
Currently offline, [US] Bluezone101 was last seen 40 hours ago. The uptime it reports suggests it restarted roughly 4 minutes ago. For the last 7 full days, 132 of 168 hours were online, giving 79% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Does [US] Bluezone101 hold a steady performance?
The last 48 hours show an average of 42 server fps and a minimum of 19. Buildings, deployables and everything else in the world added up to as many as 47,068 entities. Memory use peaked at 3,981 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [US] Bluezone101?
Once a month is all [US] Bluezone101 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 7 days 10 hours ago. A monthly wipe schedule is what its tags publish.
On [US] Bluezone101, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
What should you understand from the tags [US] Bluezone101 carries?
The game's server browser reads the tags [US] Bluezone101 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [US] Bluezone101 come up?
You will find [US] Bluezone101 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does [US] Bluezone101 place?
Seven-day player hours place [US] Bluezone101 at #15,358 overall, #1,518 in North America and in the top 69% of ranked servers.
How many players does [US] Bluezone101 have at the moment?
[US] Bluezone101 is offline at the moment; the last sighting was 40 hours ago. Over seven days the mean player count is 0.
How to join
How can you connect to [US] Bluezone101?
You can connect by pressing F1 in Rust and entering client.connect 209.126.2.184:28038, or by pressing Launch Rust here, which starts the game through Steam and joins for you.