Rust Data LabData lab · live
Live readings Servers11,665 Players33,246 Populated2,811 Fresh wipes · 3h81 Sampled every 5 min

Element card · group Modded · atomic number 15,358, its rank

[US] Bluezone101

Offline NA 209.126.2.184:28038 checked 1d ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69% · #1518 in NA
Last wipe7d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0005:0007:0008:0010:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0005:0007:0008:0010:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap19.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 16:57 UTC7d ago 1 – running 1
Thu 1 Oct, 22:22 UTC FW27d ago 0 – 19.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Wi [NA] Willjum's… 10
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  2. 2 He Hempville 420 … 13
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  3. 3 Ma Made in Quebec… 3
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  4. 4 Te Testing Grounds 0
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  5. 5 Ap Apocrypha-Linu… 1
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  6. 6 Ex [US] Exile PvE… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Bluezone101?

A procedural map of size 4,250 with seed 330014502 runs on [US] Bluezone101, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [US] Bluezone101 set, and what settings are in force?

The name of [US] Bluezone101 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is [US] Bluezone101 based in?

The NA tag is how [US] Bluezone101 lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 209.126.2.184:28038.

What Rust version does [US] Bluezone101 currently run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Bluezone101 uses. The protocol must match for you to join; Steam will update your game.

How dependable is [US] Bluezone101 for staying online?

Currently offline, [US] Bluezone101 was last seen 40 hours ago. The uptime it reports suggests it restarted roughly 4 minutes ago. For the last 7 full days, 132 of 168 hours were online, giving 79% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Does [US] Bluezone101 hold a steady performance?

The last 48 hours show an average of 42 server fps and a minimum of 19. Buildings, deployables and everything else in the world added up to as many as 47,068 entities. Memory use peaked at 3,981 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [US] Bluezone101?

Once a month is all [US] Bluezone101 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 7 days 10 hours ago. A monthly wipe schedule is what its tags publish.

On [US] Bluezone101, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags [US] Bluezone101 carries?

The game's server browser reads the tags [US] Bluezone101 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Bluezone101 come up?

You will find [US] Bluezone101 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does [US] Bluezone101 place?

Seven-day player hours place [US] Bluezone101 at #15,358 overall, #1,518 in North America and in the top 69% of ranked servers.

How many players does [US] Bluezone101 have at the moment?

[US] Bluezone101 is offline at the moment; the last sighting was 40 hours ago. Over seven days the mean player count is 0.

How to join

How can you connect to [US] Bluezone101?

You can connect by pressing F1 in Rust and entering client.connect 209.126.2.184:28038, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.