Rust Data LabData lab · live
Live readings Servers11,891 Players102,658 Populated3,942 Fresh wipes · 3h337 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

WaterWorld Six

Offline NA 209.126.2.184:28078 checked 2d ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69% · #1499 in NA
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:52 UTC FW27d ago 1 – running 0
Sun 20 Sep, 05:00 UTC39d ago 2 halved by day 8 11.7 days 0
Sat 19 Sep, 15:54 UTC40d ago 2 – 0.5 days 0
Tue 15 Sep, 20:08 UTC43d ago 2 held half 3.8 days 0
Mon 14 Sep, 04:07 UTC45d ago 2 – 1.7 days 1
Sun 13 Sep, 16:00 UTC46d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

How is WaterWorld Six configured, and what rules apply?

The name of WaterWorld Six carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts WaterWorld Six?

The NA tag is how WaterWorld Six lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 209.126.2.184:28078.

What Rust version does WaterWorld Six currently run?

Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six uses. The protocol must match for you to join; Steam will update your game.

Does WaterWorld Six stay up, and how reliable is its uptime?

Right now WaterWorld Six is offline, with its last appearance 2 days 6 hours ago. It was online for 132 of 168 hours in the last 7 full days, which is 79% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

When does WaterWorld Six wipe, and how often?

The only wipe on WaterWorld Six is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 19 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On WaterWorld Six, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 31 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 8.

Lists and tags

What should you understand from the tags WaterWorld Six carries?

These are the tags WaterWorld Six makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): 250 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does WaterWorld Six come up?

These themed Rust Data Lab lists carry WaterWorld Six: Rust tutorial servers: the live sample, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does WaterWorld Six compare with other servers in the rankings?

WaterWorld Six is #15,310 on seven-day player hours, #1,499 in North America, and in the top 69% of all ranked servers.

What does the current player count on WaterWorld Six tell you?

WaterWorld Six is offline at the moment; the last sighting was 2 days 6 hours ago. The seven-day average for this server is 0 players.

How to join

How can you connect to WaterWorld Six?

In Rust, press F1 and enter client.connect 209.126.2.184:28078. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp250
Max players 250 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.