Element card · group Modded · atomic number 15,310, its rank
WaterWorld Six
Offline NA 209.126.2.184:28078 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 05:00 UTC39d ago | 2 | halved by day 8 | 11.7 days | 0 |
| Sat 19 Sep, 15:54 UTC40d ago | 2 | – | 0.5 days | 0 |
| Tue 15 Sep, 20:08 UTC43d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 04:07 UTC45d ago | 2 | – | 1.7 days | 1 |
| Sun 13 Sep, 16:00 UTC46d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is WaterWorld Six configured, and what rules apply?
The name of WaterWorld Six carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts WaterWorld Six?
The NA tag is how WaterWorld Six lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 209.126.2.184:28078.
What Rust version does WaterWorld Six currently run?
Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six uses. The protocol must match for you to join; Steam will update your game.
Does WaterWorld Six stay up, and how reliable is its uptime?
Right now WaterWorld Six is offline, with its last appearance 2 days 6 hours ago. It was online for 132 of 168 hours in the last 7 full days, which is 79% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
When does WaterWorld Six wipe, and how often?
The only wipe on WaterWorld Six is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 19 hours ago the current world was made. Its tags set out a wipe schedule of once a month.
On WaterWorld Six, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 31 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 8.
Lists and tags
What should you understand from the tags WaterWorld Six carries?
These are the tags WaterWorld Six makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): 250 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does WaterWorld Six come up?
These themed Rust Data Lab lists carry WaterWorld Six: Rust tutorial servers: the live sample, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
How does WaterWorld Six compare with other servers in the rankings?
WaterWorld Six is #15,310 on seven-day player hours, #1,499 in North America, and in the top 69% of all ranked servers.
What does the current player count on WaterWorld Six tell you?
WaterWorld Six is offline at the moment; the last sighting was 2 days 6 hours ago. The seven-day average for this server is 0 players.
How to join
How can you connect to WaterWorld Six?
In Rust, press F1 and enter client.connect 209.126.2.184:28078. Or click Launch Rust here to open Rust via Steam and connect automatically.