Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Modded · atomic number 14,643, its rank

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 2d ago

3x moddedcarbon
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,643top 66%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW27d ago 1 – running 0
Tue 22 Sep, 23:08 UTC36d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC40d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Al AlexRust X2 WI… 2
    AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average 2/ 100
  2. 2 Se SEED RUST X5 |… 3
    SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1 EU · groups of 48+ · 5x · weekly · 2 on average 3/ 100
  3. 3 Am [PVE]AMIGOS X5 4
    [PVE]AMIGOS X5 EU · groups of 10+ · 5x · biweekly · 1 on average 4/ 100
  4. 4 Bu [EU] Builders … 243
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 115 on average 243/ 999
  5. 5 Bu [NA] Builders … 51
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 51/ 999
  6. 6 Ru [AU] Rusticate… 79
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 79/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on RustyJay | 3x | Mymini | Buildable Deep Sea?

The map on RustyJay | 3x | Mymini | Buildable Deep Sea is procedural at size 4,050 with seed 6452317, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name says it: gather runs at 3x on RustyJay | 3x | Mymini | Buildable Deep Sea. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

In what location does RustyJay | 3x | Mymini | Buildable Deep Sea sit?

Nothing about a region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 209.147.107.30:28015.

Which Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea on?

Rust network protocol 2635 and build 168909 on Windows is what RustyJay | 3x | Mymini | Buildable Deep Sea uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RustyJay | 3x | Mymini | Buildable Deep Sea for staying online?

RustyJay | 3x | Mymini | Buildable Deep Sea is not online at the moment; the last sighting was 2 days 16 hours ago. It was online for 5 of 168 hours in the last 7 full days, which is 3% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

What is the wiping pattern on RustyJay | 3x | Mymini | Buildable Deep Sea?

There is no next wipe to predict for RustyJay | 3x | Mymini | Buildable Deep Sea, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.

What does a typical wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 20 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list RustyJay | 3x | Mymini | Buildable Deep Sea publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustyJay | 3x | Mymini | Buildable Deep Sea appear in?

These themed Rust Data Lab lists carry RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, live, Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Player counts

How does RustyJay | 3x | Mymini | Buildable Deep Sea compare with other servers in the rankings?

The seven-day player-hours table has RustyJay | 3x | Mymini | Buildable Deep Sea at #14,643, in the top 66% of ranked servers.

What does the current player count on RustyJay | 3x | Mymini | Buildable Deep Sea tell you?

No live signal from RustyJay | 3x | Mymini | Buildable Deep Sea right now, which was last seen 2 days 16 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

You can connect by pressing F1 in Rust and entering client.connect 209.147.107.30:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players It has 150 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.