Rust Data LabData lab · live
Live readings Servers11,615 Players36,116 Populated2,895 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Vanilla · atomic number 15,339, its rank

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 12m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 128 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69% · #1509 in NA
Last wipe25d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC43d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [NA] Willjum's… 7
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  3. 3 Ma Made in Quebec… 3
    Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3/ 1,000
  4. 4 Te Testing Grounds 0
    Testing Grounds NA · groups of 8+ · monthly · 2 on average 0/ 15
  5. 5 Ex [US] Exile PvE… 0
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  6. 6 Ap Apocrypha-Linu… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [US] Capybara Land | Custom NPCs set, and what settings are in force?

Nothing in the name of [US] Capybara Land | Custom NPCs gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

In what location does [US] Capybara Land | Custom NPCs sit?

The NA tag is how [US] Capybara Land | Custom NPCs lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 209.159.156.50:28015.

On what Rust version does [US] Capybara Land | Custom NPCs operate?

On Linux, [US] Capybara Land | Custom NPCs is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [US] Capybara Land | Custom NPCs stay up, and how reliable is its uptime?

[US] Capybara Land | Custom NPCs is live as of now. According to the uptime it reports, the last restart was about 5 days 17 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Capybara Land | Custom NPCs perform?

Server fps averaged 215 over the last 48 hours, with 185 as the lowest. Buildings, deployables and everything else in the world added up to as many as 129,664 entities. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on [US] Capybara Land | Custom NPCs, and at what time?

Wiping once a month with the force wipe is what [US] Capybara Land | Custom NPCs does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 25 days 9 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [US] Capybara Land | Custom NPCs involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

What should you understand from the tags [US] Capybara Land | Custom NPCs carries?

These are the tags [US] Capybara Land | Custom NPCs makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp128 (Max players): It has 128 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Capybara Land | Custom NPCs come up?

The Rust Data Lab lists that include [US] Capybara Land | Custom NPCs are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does [US] Capybara Land | Custom NPCs place?

Seven-day player hours place [US] Capybara Land | Custom NPCs at #15,339 overall, #1,509 in North America and in the top 69% of ranked servers.

What does the current player count on [US] Capybara Land | Custom NPCs tell you?

At the moment [US] Capybara Land | Custom NPCs has 0 of its 128 slots filled. The seven-day average for this server is 0 players.

Getting on

What steps get you onto [US] Capybara Land | Custom NPCs?

In Rust, press F1 and enter client.connect 209.159.156.50:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.qcgames.org/fr/accueil/.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp128
Max players It has 128 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.