Rust Data LabData lab · live
Live readings Servers11,823 Players87,533 Populated3,986 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Modded · atomic number 14,118, its rank

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 11m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,118top 63%
Last wipe14d agomonthly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 136
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 136/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 52
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 52/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 459
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 70 on average 459/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 22
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 22/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 187
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 65 on average 187/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 568
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 57 on average 568/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on FunDev Coming Soon...?

FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on FunDev Coming Soon...?

The name of FunDev Coming Soon... carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does FunDev Coming Soon... sit?

There is no region on record for FunDev Coming Soon.... What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.22.93.98:28054.

Which Rust version is FunDev Coming Soon... on?

Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does FunDev Coming Soon... stay up, and how reliable is its uptime?

Right now, FunDev Coming Soon... is reachable. About 14 days 20 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

How well does FunDev Coming Soon... perform?

Server fps averaged 64 over the last 48 hours, with 28 as the lowest. The entity count reached 8,219, including buildings, deployables and all other world items. Up to 2,047 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on FunDev Coming Soon..., and at what time?

Once a month is all FunDev Coming Soon... wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 14 days 21 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on FunDev Coming Soon... involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

Which meanings sit behind the tags on FunDev Coming Soon...?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list FunDev Coming Soon... publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does FunDev Coming Soon... appear in?

The Rust Data Lab lists that include FunDev Coming Soon... are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does FunDev Coming Soon... place?

The seven-day player-hours table has FunDev Coming Soon... at #14,118, in the top 63% of ranked servers.

How many players does FunDev Coming Soon... have at the moment?

Of 10 slots, 0 are taken on FunDev Coming Soon... right now. The week's figures average 0 players and top out at 1.

Connection

How can you connect to FunDev Coming Soon...?

You can connect by pressing F1 in Rust and entering client.connect 212.22.93.98:28054, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.