Element card · group Modded · atomic number 14,118, its rank
FunDev Coming Soon...
Online 212.22.93.98:28054 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
Coming wipes
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on FunDev Coming Soon...?
FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on FunDev Coming Soon...?
The name of FunDev Coming Soon... carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does FunDev Coming Soon... sit?
There is no region on record for FunDev Coming Soon.... What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.22.93.98:28054.
Which Rust version is FunDev Coming Soon... on?
Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does FunDev Coming Soon... stay up, and how reliable is its uptime?
Right now, FunDev Coming Soon... is reachable. About 14 days 20 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.
How well does FunDev Coming Soon... perform?
Server fps averaged 64 over the last 48 hours, with 28 as the lowest. The entity count reached 8,219, including buildings, deployables and all other world items. Up to 2,047 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on FunDev Coming Soon..., and at what time?
Once a month is all FunDev Coming Soon... wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 14 days 21 hours ago. A monthly wipe schedule is what its tags publish.
What does a typical wipe day on FunDev Coming Soon... involve?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Lists and tags
Which meanings sit behind the tags on FunDev Coming Soon...?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list FunDev Coming Soon... publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does FunDev Coming Soon... appear in?
The Rust Data Lab lists that include FunDev Coming Soon... are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does FunDev Coming Soon... place?
The seven-day player-hours table has FunDev Coming Soon... at #14,118, in the top 63% of ranked servers.
How many players does FunDev Coming Soon... have at the moment?
Of 10 slots, 0 are taken on FunDev Coming Soon... right now. The week's figures average 0 players and top out at 1.
Connection
How can you connect to FunDev Coming Soon...?
You can connect by pressing F1 in Rust and entering client.connect 212.22.93.98:28054, or by pressing Launch Rust here, which starts the game through Steam and joins for you.