Element card · group Vanilla · atomic number 14,234, its rank
Pelican Test
Offline 212.247.125.89:27015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Pelican Test?
Generated by the game, the map on Pelican Test is procedural.
How is Pelican Test configured, and what rules apply?
The name of Pelican Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Pelican Test sit?
There is no region on record for Pelican Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 212.247.125.89:27015.
Which Rust version is Pelican Test on?
Rust network protocol 2634 and build 167781 on Linux is what Pelican Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Pelican Test for staying online?
Pelican Test is not online at the moment; the last sighting was 16 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Pelican Test, and at what time?
An estimate from the force wipe puts the next wipe on Pelican Test. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 16 days 4 hours ago. Its tags set out a wipe schedule of once a month.
Where it appears
How should you read the tags on Pelican Test?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Pelican Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Pelican Test appear in?
The Rust Data Lab lists that include Pelican Test are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Pelican Test place?
Player hours over the last week put Pelican Test at #14,234, inside the top 66% of ranked servers.
What does the current player count on Pelican Test tell you?
No live signal from Pelican Test right now, which was last seen 16 days 4 hours ago.
Connection
How can you connect to Pelican Test?
In Rust, press F1 and enter client.connect 212.247.125.89:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.