Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 3,072, its rank

DeadZone Vanilla | Monthly | EU | LARGE

Online EU 212.4.138.244:28041 checked 11m ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 7
Rank · atomic number#3,072top 14% · #1155 in EU
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 44
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 44/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 19
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 155
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 155/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 69
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 71 on average 69/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 8/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 127
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 127/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on DeadZone Vanilla | Monthly | EU | LARGE?

The map on DeadZone Vanilla | Monthly | EU | LARGE is procedural at size 4,250 with seed 2026, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has DeadZone Vanilla | Monthly | EU | LARGE set, and what settings are in force?

The name of DeadZone Vanilla | Monthly | EU | LARGE carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is DeadZone Vanilla | Monthly | EU | LARGE based in?

DeadZone Vanilla | Monthly | EU | LARGE gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.4.138.244:28041.

What Rust version does DeadZone Vanilla | Monthly | EU | LARGE currently run?

Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DeadZone Vanilla | Monthly | EU | LARGE stay online?

DeadZone Vanilla | Monthly | EU | LARGE is live as of now. About 3 hours ago is when it last restarted, based on its uptime. It was online for 155 of 168 hours in the last 7 full days, which is 92% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does DeadZone Vanilla | Monthly | EU | LARGE hold a steady performance?

The last 48 hours show an average of 50 server fps and a minimum of 49. The entity count reached 115,412, including buildings, deployables and all other world items. Memory use peaked at 4,013 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does DeadZone Vanilla | Monthly | EU | LARGE wipe, and how often?

Once a month is all DeadZone Vanilla | Monthly | EU | LARGE wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 13 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on DeadZone Vanilla | Monthly | EU | LARGE involve?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 41 hours after it began.

Where it appears

What should you understand from the tags DeadZone Vanilla | Monthly | EU | LARGE carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe: that is the tag list DeadZone Vanilla | Monthly | EU | LARGE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does DeadZone Vanilla | Monthly | EU | LARGE come up?

These themed Rust Data Lab lists carry DeadZone Vanilla | Monthly | EU | LARGE: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does DeadZone Vanilla | Monthly | EU | LARGE hold among Rust servers?

Seven-day player hours place DeadZone Vanilla | Monthly | EU | LARGE at #3,072 overall, #1,155 in Europe and in the top 14% of ranked servers.

How full is DeadZone Vanilla | Monthly | EU | LARGE right now?

Of 100 slots, 0 are taken on DeadZone Vanilla | Monthly | EU | LARGE right now. Averaged over the past week: 1 players, peaking at 7. Peak time in the past 48 hours: 19:00 UTC, when the average was 2 players.

Connection

How can you connect to DeadZone Vanilla | Monthly | EU | LARGE?

You can connect by pressing F1 in Rust and entering client.connect 212.4.138.244:28041, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://dzrust.eu/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.