Rust Data LabData lab · live
Live readings Servers11,837 Players92,814 Populated3,817 Fresh wipes · 3h496 Sampled every 5 min

Element card · group Vanilla · atomic number 6,609, its rank

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 11m ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average2peak 4
Rank · atomic number#6,609top 30% · #388 in EA
Last wipe7h agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123411:0013:0014:0016:0017:0019:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040011:0013:0014:0016:0017:0019:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 11:24 UTC
  3. 20d 14hThu 19 Nov, 11:24 UTC
  4. 27d 14hThu 26 Nov, 11:24 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 14hThu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC9h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW28d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [Uz/Ru/Kz] #1 UzRust - Modded?

The map on [Uz/Ru/Kz] #1 UzRust - Modded is procedural at size 2,000 with seed 201110278, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [Uz/Ru/Kz] #1 UzRust - Modded?

Nothing in the name of [Uz/Ru/Kz] #1 UzRust - Modded gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

Which location is [Uz/Ru/Kz] #1 UzRust - Modded based in?

The EA tag is how [Uz/Ru/Kz] #1 UzRust - Modded lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.230.109.15:28015.

Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?

Rust network protocol 2635 and build 168909 on Windows is what [Uz/Ru/Kz] #1 UzRust - Modded uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [Uz/Ru/Kz] #1 UzRust - Modded stay online?

At the moment, [Uz/Ru/Kz] #1 UzRust - Modded is online. About 4 hours ago is when it last restarted, based on its uptime. It was online for 16 of 168 hours in the last 7 full days, which is 10% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?

In the last 48 hours, it averaged 232 server fps, with a low of 222. The maximum entity count was 69,353, covering buildings, deployables and all else in the world. The highest memory usage was 2,317 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [Uz/Ru/Kz] #1 UzRust - Modded?

Following the tag is the best the prediction can do for [Uz/Ru/Kz] #1 UzRust - Modded, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 7 hours ago. The tags state that wipes happen weekly.

What does a typical wipe day on [Uz/Ru/Kz] #1 UzRust - Modded involve?

Recent wipes on average reached 7 players at their busiest. 20 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 25% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Where it appears

How should you read the tags on [Uz/Ru/Kz] #1 UzRust - Modded?

The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes, which are gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): East Asia is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [Uz/Ru/Kz] #1 UzRust - Modded come up?

The Rust Data Lab lists that include [Uz/Ru/Kz] #1 UzRust - Modded are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

How does [Uz/Ru/Kz] #1 UzRust - Modded compare with other servers in the rankings?

Seven-day player hours place [Uz/Ru/Kz] #1 UzRust - Modded at #6,609 overall, #388 in Asia and in the top 30% of ranked servers.

What does the current player count on [Uz/Ru/Kz] #1 UzRust - Modded tell you?

[Uz/Ru/Kz] #1 UzRust - Modded currently shows 0 players across 100 slots. Averaged over the past week: 2 players, peaking at 4. The busiest point in the last 48 hours came at 17:00 UTC, averaging 3 players.

Getting on

What is the way to join [Uz/Ru/Kz] #1 UzRust - Modded?

In Rust, press F1 and enter client.connect 213.230.109.15:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://uzrust.uz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly Wipes happen once a week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.