Rust Data LabData lab · live
Live readings Servers11,806 Players70,052 Populated3,612 Fresh wipes · 3h182 Sampled every 5 min

Element card · group Modded · atomic number 4,920, its rank

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 10m ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,920top 22%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW27d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 828
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 828 on average 828/ 900
  2. 2 Vi Vital Rust - E… 461
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 611 on average 461/ 500
  3. 3 At Atlas - US 2X … 123
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 375 on average 123/ 150
  4. 4 Eu EU RENEGADE 2x… 202
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 354 on average 202/ 205
  5. 5 Ma Magic Rust #18… 1,050
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average 1,050/ 1,110
  6. 6 Mi MIRAGE RUST | … 173
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 316 on average 173/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a procedural map of size 4,000 with seed 170709633; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The name says it: gather runs at 2x on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Group size is capped at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

There is no region on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Data Lab shows a server's stated location, not a verified position of the machine. 216.105.171.155:28015 is the address it uses.

On what Rust version does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree operate?

Rust network protocol 2635 and build 168909 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree uses. The protocol must match for you to join; Steam will update your game.

How reliably does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree stay online?

At the moment, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree known for smooth running?

The last 48 hours show an average of 96 server fps and a minimum of 72. The maximum entity count was 113,504, covering buildings, deployables and all else in the world. Up to 3,046 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.

On Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, what happens when wipe day arrives?

At their busiest, recent wipes averaged 5 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The game's server browser reads the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): It has 30 slots; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear in?

These themed Rust Data Lab lists carry Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player numbers

Against other Rust servers, where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree place?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sits at #4,920 for seven-day player hours, placing it in the top 22% of ranked servers.

How many players does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree have at the moment?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree currently shows 0 players across 30 slots. Averaged over the past week: 0 players, peaking at 4. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

Connection

What steps get you onto Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

In Rust, press F1 and enter client.connect 216.105.171.155:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players It has 30 slots.
ts10
Group limit No team may exceed 10.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.