Element card · group Modded · atomic number 4,920, its rank
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Online 216.105.171.155:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC26d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:18 UTC FW27d ago | 5 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a procedural map of size 4,000 with seed 170709633; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
The name says it: gather runs at 2x on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Group size is capped at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
There is no region on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Data Lab shows a server's stated location, not a verified position of the machine. 216.105.171.155:28015 is the address it uses.
On what Rust version does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree operate?
Rust network protocol 2635 and build 168909 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree uses. The protocol must match for you to join; Steam will update your game.
How reliably does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree stay online?
At the moment, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree known for smooth running?
The last 48 hours show an average of 96 server fps and a minimum of 72. The maximum entity count was 113,504, covering buildings, deployables and all else in the world. Up to 3,046 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.
On Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, what happens when wipe day arrives?
At their busiest, recent wipes averaged 5 players. Peak numbers on the latest wipe came 0 hours in.
Where it appears
Which meanings sit behind the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
The game's server browser reads the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): It has 30 slots; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear in?
These themed Rust Data Lab lists carry Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player numbers
Against other Rust servers, where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree place?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sits at #4,920 for seven-day player hours, placing it in the top 22% of ranked servers.
How many players does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree have at the moment?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree currently shows 0 players across 30 slots. Averaged over the past week: 0 players, peaking at 4. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
Connection
What steps get you onto Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
In Rust, press F1 and enter client.connect 216.105.171.155:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.