Rust Data LabData lab · live
Live readings Servers11,749 Players65,278 Populated3,453 Fresh wipes · 3h195 Sampled every 5 min

Element card · group PvE · atomic number 3,270, its rank

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B

Online NA 216.173.113.154:28080 checked 8m ago

2x biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,270top 15% · #540 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 14d 11hThu 12 Nov, 23:32 UTC
  3. 35d 7hThu 3 Dec, 19:00 UTCFW
  4. 42d 11hThu 10 Dec, 23:32 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:32 UTC13d ago 10 – running 2
Thu 1 Oct, 22:08 UTC FW27d ago 9 halved by day 11 14.1 days 0
Thu 17 Sep, 23:14 UTC41d ago 5 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

A procedural map of size 4,250 with seed 1337 runs on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B set, and what settings are in force?

The name says it: gather runs at 2x on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 216.173.113.154:28080.

What Rust version does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B currently run?

On Windows, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B stay up, and how reliable is its uptime?

At the moment, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is online. The uptime it reports suggests it restarted roughly 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B hold a steady performance?

In the last 48 hours, it averaged 87 server fps, with a low of 2. Buildings, deployables and everything else in the world added up to as many as 129,932 entities. The highest memory usage was 5,239 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, and at what time?

The wipe rhythm for [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is every 4 weeks on Thursday at 23:32 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 13 days 12 hours ago. A two-weekly wipe schedule is published in its tags.

On [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 8 players. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 11.

Lists and tags

Which meanings sit behind the tags on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America: that is the tag list [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B come up?

You will find [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

Against other Rust servers, where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B place?

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is #3,270 on seven-day player hours, #540 in North America, and in the top 15% of all ranked servers.

What does the current player count on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B tell you?

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B currently shows 0 players across 100 slots. Averaged over the past week: 1 players, peaking at 5. Peak time in the past 48 hours: 04:00 UTC, when the average was 3 players.

How to join

How can you connect to [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

In Rust, press F1 and enter client.connect 216.173.113.154:28080. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/TPTaQztD4H.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.