Element card · group Modded · atomic number 16,859, its rank
Atlas Hub US Testing
Offline 216.39.240.33:28210 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 2d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has Atlas Hub US Testing set, and what settings are in force?
The name of Atlas Hub US Testing carries no gather rate. You get up to 30 players per group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is Atlas Hub US Testing based in?
Its name points to North America and its region code is us1, though Atlas Hub US Testing publishes no region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 216.39.240.33:28210 is the address it uses.
What Rust version does Atlas Hub US Testing currently run?
Rust network protocol 2633 and build 125476 on Linux is what Atlas Hub US Testing uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Atlas Hub US Testing stay online?
Atlas Hub US Testing is not online at the moment; the last sighting was 30 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Wipe days
What is the wiping pattern on Atlas Hub US Testing?
An estimate from weekly: 7 days after its last wipe puts the next wipe on Atlas Hub US Testing. Due next on Sunday 1 November at 12:33 UTC is its wipe. 480 days 6 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tags, lists
How should you read the tags on Atlas Hub US Testing?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts30 (Group limit): The team limit is 30; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs125476 (Build): Build number: 125476; ptrak (Networking): The network layer is RakNet, standard in the game; $rus1 (Region code): Region code: us1; ^w (Weekly): Wipes happen once a week; ^c (Creative): No gathering here, just sandbox building of your choosing; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): Quick, kit-based PvP at high rates; ^j (Battle royale): It plays as a battle royale: loot, fight, and the zone closes; ^k (Build server): Design and test your bases here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; US (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Atlas Hub US Testing publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Atlas Hub US Testing come up?
These themed Rust Data Lab lists carry Atlas Hub US Testing: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, where does Atlas Hub US Testing place?
The seven-day player-hours table has Atlas Hub US Testing at #16,859, in the top 71% of ranked servers.
What does the current player count on Atlas Hub US Testing tell you?
No live signal from Atlas Hub US Testing right now, which was last seen 30 days ago.
Connection
What is the way to join Atlas Hub US Testing?
You can connect by pressing F1 in Rust and entering client.connect 216.39.240.33:28210, or by pressing Launch Rust here, which starts the game through Steam and joins for you.