Element card · group Vanilla · atomic number 4,299, its rank
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 19:08 UTC
- 27d 21hThu 26 Nov, 19:08 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 41d 21hThu 10 Dec, 19:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC14d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW28d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
A procedural map of size 4,900 with seed 1739618184 runs on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits configured, and what rules apply?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carries a 2x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
About the server
In what location does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?
No region tag is published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.114.180.19:28015 is the address it uses.
Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?
Rust network protocol 2635 and build 168909 on Linux is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits stay online?
At the moment, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. The uptime it reports suggests it restarted roughly 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold a steady performance?
Server fps averaged 199 over the last 48 hours, with 169 as the lowest. The maximum entity count was 154,485, covering buildings, deployables and all else in the world. The highest memory usage was 4,824 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The prediction for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 14 days 2 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
What does a typical wipe day on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits involve?
Averaged across its recent wipes, the busiest point drew 4 players. 47 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.5.
Lists and tags
Which meanings sit behind the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in?
You will find [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on the following Rust Data Lab lists: 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Player numbers
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits compare with other servers in the rankings?
Player hours over the last week put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,299, inside the top 19% of ranked servers.
How many players does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits have at the moment?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits currently shows 0 players across 200 slots. The week's figures average 0 players and top out at 4. Over 48 hours, the highest average fell at 16:00 UTC, at 3 players.
How to join
How can you connect to [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
In Rust, press F1 and enter client.connect 217.114.180.19:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.