Rust Data LabData lab · live
Live readings Servers11,892 Players102,455 Populated3,980 Fresh wipes · 3h459 Sampled every 5 min

Element card · group Modded · atomic number 8,672, its rank

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 11m ago

teams off biweekly wipes moddedoxidehardcore
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,672top 39%
Last wipe8d agobiweekly schedule
Next wipe5d 14hWed 4 Nov, 09:20 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 14h. Its biweekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 5d 14hWed 4 Nov, 09:20 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 19d 14hWed 18 Nov, 09:20 UTC
  4. 33d 14hWed 2 Dec, 09:20 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC14d ago 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Сл СЛАБЫЕ РЫЦАРИ … 8
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 8/ 200
  2. 2 Ru RUST ACADEMY #… 12
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average 12/ 200
  3. 3 Pv [ESP][PVE] PAC… 23
    [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) EU · groups of 16+ · biweekly · 4 on average 23/ 50
  4. 4 Ре РЕЛАКС #2 Х2|Д… 9
    РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average 9/ 200
  5. 5 Ru #1 [RU] РУССКИ… 3
    #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average 3/ 300
  6. 6 Pl [EU/SWE] Plays… 0
    [EU/SWE] Playstar - SOLO - HARDCORE EU · no group limit · biweekly · 2 on average 0/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on [RU] #2 HMAORUST|HARDCORE?

[RU] #2 HMAORUST|HARDCORE runs a procedural map of size 4,500; the game generates it.

What rules has [RU] #2 HMAORUST|HARDCORE set, and what settings are in force?

Nothing in the name of [RU] #2 HMAORUST|HARDCORE gives a gather rate. No group limit is published. Play runs as hardcore, Facepunch's toughest setting. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts [RU] #2 HMAORUST|HARDCORE?

The name of [RU] #2 HMAORUST|HARDCORE points to Europe, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 217.114.180.19:28025.

On what Rust version does [RU] #2 HMAORUST|HARDCORE operate?

On Linux, [RU] #2 HMAORUST|HARDCORE is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [RU] #2 HMAORUST|HARDCORE stay online?

[RU] #2 HMAORUST|HARDCORE is live as of now. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Does [RU] #2 HMAORUST|HARDCORE hold a steady performance?

In the last 48 hours, it averaged 222 server fps, with a low of 174. The entity count reached 115,322, including buildings, deployables and all other world items. Memory use peaked at 3,863 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on [RU] #2 HMAORUST|HARDCORE, and at what time?

Its tag guides the prediction, since [RU] #2 HMAORUST|HARDCORE's record holds too few wipes to confirm a schedule. Due next on Wednesday 4 November at 09:20 UTC is its wipe. 8 days 6 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

On [RU] #2 HMAORUST|HARDCORE, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Tags, lists

Which meanings sit behind the tags on [RU] #2 HMAORUST|HARDCORE?

These are the tags [RU] #2 HMAORUST|HARDCORE makes public for the server browser to read: gmhardcore (Game mode): The rules are hardcore, which is harsher; mp150 (Max players): Player slots: 150; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^h (Hardcore): Hardcore mode from Facepunch, with fewer helpers and tougher survival; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [RU] #2 HMAORUST|HARDCORE appear in?

You will find [RU] #2 HMAORUST|HARDCORE on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does [RU] #2 HMAORUST|HARDCORE place?

The seven-day player-hours table has [RU] #2 HMAORUST|HARDCORE at #8,672, in the top 39% of ranked servers.

What does the current player count on [RU] #2 HMAORUST|HARDCORE tell you?

[RU] #2 HMAORUST|HARDCORE currently shows 0 players across 150 slots. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 05:00 UTC, at 0 players.

How to join

What is the way to join [RU] #2 HMAORUST|HARDCORE?

Open the console with F1 in Rust and type client.connect 217.114.180.19:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp150
Max players Player slots: 150.
ts0
Group limit Team play is disabled.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^h
Hardcore Hardcore mode from Facepunch, with fewer helpers and tougher survival.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.