Rust Data LabData lab · live
Live readings Servers11,698 Players44,070 Populated3,087 Fresh wipes · 3h100 Sampled every 5 min

Element card · group PvE · atomic number 4,221, its rank

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases

Online EU 217.182.195.192:28015 checked 13m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,221top 19% · #1508 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, top 52% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 14d 16hThu 12 Nov, 17:46 UTC
  3. 35d 17hThu 3 Dec, 19:00 UTCFW
  4. 42d 16hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:46 UTC13d ago 4 – running 0
Thu 1 Oct, 19:25 UTC FW27d ago 5 halved by day 8 13.9 days 0
Thu 17 Sep, 17:37 UTC41d ago 1 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

A procedural map of size 3,300 with seed 1337 runs on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: InsOMNio Maps.

What rules has [ESP][PVE] InsOMNio | Events | Missions | RaidableBases set, and what settings are in force?

The name of [ESP][PVE] InsOMNio | Events | Missions | RaidableBases carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases based in?

With its EU tag, [ESP][PVE] InsOMNio | Events | Missions | RaidableBases places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 217.182.195.192:28015.

On what Rust version does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases operate?

Rust network protocol 2635 and build 168909 on Linux is what [ESP][PVE] InsOMNio | Events | Missions | RaidableBases uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases stay up, and how reliable is its uptime?

At the moment, [ESP][PVE] InsOMNio | Events | Missions | RaidableBases is online. According to the uptime it reports, the last restart was about 16 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 81,931, covering buildings, deployables and all else in the world. Memory use peaked at 2,811 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases runs on a wipe rhythm of every 4 weeks on Thursday at 17:46 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 13 days 7 hours ago. Wipes every two weeks are what its tags set out.

On [ESP][PVE] InsOMNio | Events | Missions | RaidableBases, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. 47 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 8.

Where it appears

How should you read the tags on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list [ESP][PVE] InsOMNio | Events | Missions | RaidableBases publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases come up?

The Rust Data Lab lists that include [ESP][PVE] InsOMNio | Events | Missions | RaidableBases are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

What position does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases hold among Rust servers?

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases is #4,221 on seven-day player hours, #1,508 in Europe, and in the top 19% of all ranked servers.

What does the current player count on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases tell you?

At the moment [ESP][PVE] InsOMNio | Events | Missions | RaidableBases has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 21:00 UTC, when the average was 2 players.

Getting on

What steps get you onto [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Open the console with F1 in Rust and type client.connect 217.182.195.192:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.