Rust Data LabData lab · live
Live readings Servers11,700 Players44,565 Populated3,103 Fresh wipes · 3h103 Sampled every 5 min

Element card · group PvE · atomic number 6,616, its rank

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 13m ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,616top 30% · #1942 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC40d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RUMINI-Rust =|… 2
    RUMINI-Rust =|PVE|Нервы|На|Пределе|= EU · groups of 8+ · monthly · 2 on average 2/ 22
  2. 2 Ms M_SERVER PVE 0
    M_SERVER PVE EU · groups of 8+ · biweekly · 1 on average 0/ 100
  3. 3 Eu EU GOM 25x Mon… 5
    EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop EU · groups of 15+ · 25x · monthly · 5 on average 5/ 100
  4. 4 Ru RUSTILA PVE | … 1
    RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 groups of 8+ · biweekly · 10 on average 1/ 100
  5. 5 Bl BladeRust #PvE… 4
    BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS groups of 100+ · biweekly · 7 on average 4/ 200
  6. 6 Ds №[2] D2S Chaot… 3
    №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho groups of 16+ · monthly · 2 on average 3/ 40

Quick answers

from the figures on this page

Map and rules

What map is in play on Revenants.gg Rust CoD Zombies?

The map on Revenants.gg Rust CoD Zombies is procedural at size 3,500 with seed 28219, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Revenants.gg COD ZOMBIES.

What settings and rules apply on Revenants.gg Rust CoD Zombies?

Nothing in the name of Revenants.gg Rust CoD Zombies gives a gather rate. Eight players per group is the limit, the game's default. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts Revenants.gg Rust CoD Zombies?

The EU tag is how Revenants.gg Rust CoD Zombies lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.182.197.185:28014.

What Rust version does Revenants.gg Rust CoD Zombies currently run?

Rust network protocol 2635 and build 168909 on Windows is what Revenants.gg Rust CoD Zombies uses. The protocol must match for you to join; Steam will update your game.

How reliably does Revenants.gg Rust CoD Zombies stay online?

At the moment, Revenants.gg Rust CoD Zombies is online. According to the uptime it reports, the last restart was about 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 16 September 2026.

How well does Revenants.gg Rust CoD Zombies perform?

The last 48 hours show an average of 97 server fps and a minimum of 84. The maximum entity count was 807, covering buildings, deployables and all else in the world. The highest memory usage was 1,917 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Revenants.gg Rust CoD Zombies, and at what time?

No next wipe can be predicted on Revenants.gg Rust CoD Zombies: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.

What does a typical wipe day on Revenants.gg Rust CoD Zombies involve?

Recent wipes on average reached 19 players at their busiest. Peak numbers on the latest wipe came 17 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

How should you read the tags on Revenants.gg Rust CoD Zombies?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server: that is the tag list Revenants.gg Rust CoD Zombies publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Revenants.gg Rust CoD Zombies appear in?

The Rust Data Lab lists that include Revenants.gg Rust CoD Zombies are: EU Rust servers, measured, Modded Rust servers, measured, Aim training servers, measured live, Best Rust PvE servers, measured live and Rust servers named for zombies. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Whose server is Revenants.gg Rust CoD Zombies?

The revenants.gg hostname Revenants.gg Rust CoD Zombies publishes appears on no other server we track.

Player counts

What position does Revenants.gg Rust CoD Zombies hold among Rust servers?

Player hours for the past seven days give Revenants.gg Rust CoD Zombies #6,616, #1,942 in Europe, and a place in the top 30% of ranked servers.

How full is Revenants.gg Rust CoD Zombies right now?

Of 100 slots, 0 are taken on Revenants.gg Rust CoD Zombies right now. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 14:00 UTC, at 1 players.

Connection

What is the way to join Revenants.gg Rust CoD Zombies?

You can connect by pressing F1 in Rust and entering client.connect 217.182.197.185:28014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://revenants.gg.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.