Rust Data LabData lab · live
Live readings Servers11,726 Players49,195 Populated3,240 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 3,411, its rank

HEAVY RUST | MAIN | MODDED | X2

Online 217.60.240.248:28015 checked 10m ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,411top 15%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246801:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:21 UTC4d ago 6 – running 0
Fri 16 Oct, 13:49 UTC12d ago 7 halved by day 2 7.9 days 0
Mon 12 Oct, 14:34 UTC16d ago 3 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 413
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 798 on average 413/ 550
  2. 2 Vi Vital Rust - E… 207
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 595 on average 207/ 250
  3. 3 At Atlas - US 2X … 167
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average 167/ 200
  4. 4 Eu EU RENEGADE 2x… 102
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 348 on average 102/ 165
  5. 5 Ma Magic Rust #18… 516
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 326 on average 516/ 690
  6. 6 Mi MIRAGE RUST | … 76
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 312 on average 76/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on HEAVY RUST | MAIN | MODDED | X2?

A procedural map of size 2,652 with seed 2652 runs on HEAVY RUST | MAIN | MODDED | X2, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on HEAVY RUST | MAIN | MODDED | X2?

The name says it: gather runs at 2x on HEAVY RUST | MAIN | MODDED | X2. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

Server details

Which location is HEAVY RUST | MAIN | MODDED | X2 based in?

Nothing about a region is published by HEAVY RUST | MAIN | MODDED | X2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 217.60.240.248:28015.

On what Rust version does HEAVY RUST | MAIN | MODDED | X2 operate?

On Windows, HEAVY RUST | MAIN | MODDED | X2 is running Rust network protocol 2570 and build 109107. The protocol must match for you to join; Steam will update your game.

How reliably does HEAVY RUST | MAIN | MODDED | X2 stay online?

Right now, HEAVY RUST | MAIN | MODDED | X2 is reachable. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 112 of 168 hours in the last 7 full days, which is 67% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

How well does HEAVY RUST | MAIN | MODDED | X2 perform?

In the last 48 hours, it averaged 112 server fps, with a low of 98. The entity count reached 30,507, including buildings, deployables and all other world items. Memory use peaked at 2,605 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does HEAVY RUST | MAIN | MODDED | X2 wipe, and how often?

No next wipe can be predicted on HEAVY RUST | MAIN | MODDED | X2: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 12 hours ago.

How does HEAVY RUST | MAIN | MODDED | X2 look on the day of a wipe?

Recent wipes on average reached 5 players at their busiest. 47 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

What should you understand from the tags HEAVY RUST | MAIN | MODDED | X2 carries?

The game's server browser reads the tags HEAVY RUST | MAIN | MODDED | X2 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; v2570 (Protocol): To join, your game must match protocol 2570; cs109107 (Build): The game build is 109107; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does HEAVY RUST | MAIN | MODDED | X2 appear in?

The Rust Data Lab lists that include HEAVY RUST | MAIN | MODDED | X2 are: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.

Player counts

How does HEAVY RUST | MAIN | MODDED | X2 compare with other servers in the rankings?

Player hours over the last week put HEAVY RUST | MAIN | MODDED | X2 at #3,411, inside the top 15% of ranked servers.

How many players does HEAVY RUST | MAIN | MODDED | X2 have at the moment?

HEAVY RUST | MAIN | MODDED | X2 currently shows 0 players across 150 slots. The week's figures average 1 players and top out at 6. Over 48 hours, the highest average fell at 18:00 UTC, at 4 players.

Connection

What steps get you onto HEAVY RUST | MAIN | MODDED | X2?

You can connect by pressing F1 in Rust and entering client.connect 217.60.240.248:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://t.me/heavyrustdev.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
v2570
Protocol To join, your game must match protocol 2570.
cs109107
Build The game build is 109107.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.