Rust Data LabData lab · live
Live readings Servers11,721 Players48,587 Populated3,224 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 13,751, its rank

攻打王壕天

Offline 218.72.68.54:28015 checked 21d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,751top 62%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 05:56 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 6
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 184 on average 6/ 200
  2. 2 Ja Japan Tokyo - … 9
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 9/ 550
  3. 3 Ru Rustoria.co - … 40
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average 40/ 200
  4. 4 Ru Rustafied.com … 3
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average 3/ 100
  5. 5 Ru Rustoria.co - … 51
    Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average 51/ 100
  6. 6 Ja Japan Beginner… 2
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average 2/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on 攻打王壕天?

The map on 攻打王壕天 is procedural, made by the game.

How is 攻打王壕天 configured, and what rules apply?

No gather rate appears in the name of 攻打王壕天. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts 攻打王壕天?

Going by its name rather than a tag, 攻打王壕天 points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 218.72.68.54:28015.

On what Rust version does 攻打王壕天 operate?

Rust network protocol 2634 and build 166652 on Windows is what 攻打王壕天 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 攻打王壕天 for staying online?

Currently offline, 攻打王壕天 was last seen 21 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on 攻打王壕天?

Too few wipes are on record for 攻打王壕天 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 18 hours ago.

How does 攻打王壕天 look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on 攻打王壕天?

The game's server browser reads the tags 攻打王壕天 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 攻打王壕天 come up?

You will find 攻打王壕天 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does 攻打王壕天 hold among Rust servers?

The seven-day player-hours table has 攻打王壕天 at #13,751, in the top 62% of ranked servers.

How full is 攻打王壕天 right now?

攻打王壕天 is offline at the moment; the last sighting was 21 days 15 hours ago.

Connection

How can you connect to 攻打王壕天?

In Rust, press F1 and enter client.connect 218.72.68.54:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players It has 500 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.