Rust Data LabData lab · live
Live readings Servers11,698 Players44,070 Populated3,087 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 10,756, its rank

MARs JP

Online 220.158.22.122:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 55 0% full Room to join
7-day average0peak 2
Rank · atomic number#10,756top 48%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC18d ago 2 – running 0
Sun 27 Sep, 12:15 UTC31d ago 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 7
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 184 on average 7/ 200
  2. 2 Ja Japan Tokyo - … 9
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 9/ 550
  3. 3 Ru Rustoria.co - … 37
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average 37/ 200
  4. 4 Ru Rustafied.com … 2
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average 2/ 100
  5. 5 Ru Rustoria.co - … 64
    Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average 64/ 100
  6. 6 Ja Japan Beginner… 3
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average 3/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on MARs JP?

MARs JP runs a procedural map of size 4,500 with seed 19686; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on MARs JP?

The name of MARs JP carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

In what location does MARs JP sit?

No region tag is published by MARs JP; its name, though, points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 220.158.22.122:28015 is the address it uses.

Which Rust version is MARs JP on?

On Linux, MARs JP is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is MARs JP for staying online?

Right now, MARs JP is reachable. The uptime it reports suggests it restarted roughly 3 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 26 September 2026.

How well does MARs JP perform?

The last 48 hours show an average of 67 server fps and a minimum of 46. Buildings, deployables and everything else in the world added up to as many as 122,999 entities. The highest memory usage was 4,071 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on MARs JP?

MARs JP's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days ago.

How does MARs JP look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

What should you understand from the tags MARs JP carries?

The game's server browser reads the tags MARs JP publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp55 (Max players): 55 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does MARs JP appear in?

You will find MARs JP on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does MARs JP compare with other servers in the rankings?

The seven-day player-hours table has MARs JP at #10,756, in the top 48% of ranked servers.

How many players does MARs JP have at the moment?

Of 55 slots, 0 are taken on MARs JP right now. A seven-day sample gives 0 players on average and 2 at the top.

Getting on

What is the way to join MARs JP?

In Rust, press F1 and enter client.connect 220.158.22.122:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp55
Max players 55 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.