Rust Data LabData lab · live
Live readings Servers11,737 Players52,840 Populated3,354 Fresh wipes · 3h124 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

rustyonmars

Online 222.154.252.119:28027 checked 13m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe26d agobiweekly schedule
Next wipe1d 9hFri 30 Oct, 09:02 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:02 UTC, in 1d 9h. Its biweekly schedule tag · low confidence

usual gap1.5 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 9hFri 30 Oct, 09:02 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 15d 9hFri 13 Nov, 09:02 UTC
  4. 29d 9hFri 27 Nov, 09:02 UTC
  5. 35d 19hThu 3 Dec, 19:00 UTCFW
  6. 43d 9hFri 11 Dec, 09:02 UTC

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:02 UTC26d ago 1 – running 0
Wed 30 Sep, 21:12 UTC28d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 51
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 51/ 100
  2. 2 Jp [JP]初心者PVPサーバー… 2
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 2/ 100
  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 3
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 3/ 200
  4. 4 Ru RUST ACADEMY #… 2
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 2/ 200
  5. 5 Ru Rust Empires I… 9
    Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 9/ 50
  6. 6 Ru [JP] RUST SOLO… 0
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0/ 20

Quick answers

from the figures on this page

Map and rules

What map is in play on rustyonmars?

rustyonmars runs a procedural map of size 4,500 with seed 20260907; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on rustyonmars?

Nothing in the name of rustyonmars gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is rustyonmars based in?

No region is published by rustyonmars. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 222.154.252.119:28027 is the address it uses.

What Rust version does rustyonmars currently run?

On Linux, rustyonmars is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does rustyonmars stay online?

rustyonmars is live as of now. About 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does rustyonmars hold a steady performance?

Server fps averaged 128 over the last 48 hours, with 80 as the lowest. The entity count reached 180,116, including buildings, deployables and all other world items. Memory use peaked at 3,776 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on rustyonmars?

Its tag guides the prediction, since rustyonmars's record holds too few wipes to confirm a schedule. Due next on Friday 30 October at 09:02 UTC is its wipe. The world it is running now dates from 26 days 14 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does rustyonmars look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on rustyonmars?

These are the tags rustyonmars makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does rustyonmars come up?

The Rust Data Lab lists that include rustyonmars are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How does rustyonmars compare with other servers in the rankings?

The seven-day player-hours table has rustyonmars at #15,344, in the top 69% of ranked servers.

How full is rustyonmars right now?

At the moment rustyonmars has 0 of its 50 slots filled. Over seven days the mean player count is 0.

Connection

What is the way to join rustyonmars?

In Rust, press F1 and enter client.connect 222.154.252.119:28027. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rustyonmars.com/rust/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.