Element card · group Modded · atomic number 15,344, its rank
rustyonmars
Online 222.154.252.119:28027 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:02 UTC, in 1d 9h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 9hFri 30 Oct, 09:02 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 15d 9hFri 13 Nov, 09:02 UTC
- 29d 9hFri 27 Nov, 09:02 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 43d 9hFri 11 Dec, 09:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:02 UTC26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 21:12 UTC28d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on rustyonmars?
rustyonmars runs a procedural map of size 4,500 with seed 20260907; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on rustyonmars?
Nothing in the name of rustyonmars gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is rustyonmars based in?
No region is published by rustyonmars. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 222.154.252.119:28027 is the address it uses.
What Rust version does rustyonmars currently run?
On Linux, rustyonmars is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does rustyonmars stay online?
rustyonmars is live as of now. About 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does rustyonmars hold a steady performance?
Server fps averaged 128 over the last 48 hours, with 80 as the lowest. The entity count reached 180,116, including buildings, deployables and all other world items. Memory use peaked at 3,776 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on rustyonmars?
Its tag guides the prediction, since rustyonmars's record holds too few wipes to confirm a schedule. Due next on Friday 30 October at 09:02 UTC is its wipe. The world it is running now dates from 26 days 14 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
How does rustyonmars look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked.
Lists and tags
Which meanings sit behind the tags on rustyonmars?
These are the tags rustyonmars makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does rustyonmars come up?
The Rust Data Lab lists that include rustyonmars are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
How does rustyonmars compare with other servers in the rankings?
The seven-day player-hours table has rustyonmars at #15,344, in the top 69% of ranked servers.
How full is rustyonmars right now?
At the moment rustyonmars has 0 of its 50 slots filled. Over seven days the mean player count is 0.
Connection
What is the way to join rustyonmars?
In Rust, press F1 and enter client.connect 222.154.252.119:28027. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rustyonmars.com/rust/.
