Rust Data LabData lab · live
Live readings Servers11,776 Players67,745 Populated3,535 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Modded · atomic number 4,110, its rank

Snooker401

Offline 24.79.21.210:28015 checked 1h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 17 6% full Room to join
7-day average1peak 1
Rank · atomic number#4,110top 18%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0019:0001:0015:0000:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:25 UTC2d ago – – – 0
Tue 27 Oct, 00:10 UTC2d ago – – – 1
Fri 23 Oct, 15:34 UTC5d ago – – – 1
Thu 22 Oct, 20:29 UTC6d ago – – – 0
Thu 22 Oct, 20:22 UTC6d ago – – – 0
Wed 21 Oct, 21:29 UTC7d ago – – – 1
Wed 21 Oct, 16:16 UTC7d ago – – – 1
Mon 19 Oct, 04:16 UTC10d ago 1 held half 2.5 days 0
Wed 14 Oct, 18:30 UTC14d ago – – – 1
Wed 14 Oct, 18:06 UTC14d ago 1 held half 4.4 days 1

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  3. 3 Eu EU Hub 01 12
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Quick answers

from the figures on this page

Server setup

What map is in play on Snooker401?

The map on Snooker401 is procedural, made by the game.

What rules has Snooker401 set, and what settings are in force?

Nothing in the name of Snooker401 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Snooker401 based in?

No region is published by Snooker401. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 24.79.21.210:28015.

On what Rust version does Snooker401 operate?

On Windows, Snooker401 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Snooker401 for staying online?

Snooker401 is not online at the moment; the last sighting was 1 hours ago. It was online for 91 of 168 hours in the last 7 full days, which is 54% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does Snooker401 wipe, and how often?

Every few hours Snooker401 generates a new world; there is no wipe schedule, and those resets are not wipes.

Tags, lists

How should you read the tags on Snooker401?

gmrust (Game mode): Survival in the standard Rust style; mp17 (Max players): It has 17 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Snooker401 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Snooker401 come up?

These themed Rust Data Lab lists carry Snooker401: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Snooker401 hold among Rust servers?

The seven-day player-hours table has Snooker401 at #4,110, in the top 18% of ranked servers.

How full is Snooker401 right now?

No live signal from Snooker401 right now, which was last seen 1 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.

Connection

What is the way to join Snooker401?

Open the console with F1 in Rust and type client.connect 24.79.21.210:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp17
Max players It has 17 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.