Rust Data LabData lab · live
Live readings Servers11,743 Players57,957 Populated3,448 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Vanilla · atomic number 15,989, its rank

RedLava.World | Rust

Offline EU 3.27.38.18:29015 checked 23d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,989top 71% · #2493 in EU
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  2. 2 Re RETRO RUST #1 … 70
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 70/ 225
  3. 3 Ru RustSpain.com … 19
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19/ 200
  4. 4 Ru 404 RUST 2Х|ДЛ… 64
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 64/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 15
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 15/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 14/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural at size 3,500 with seed 12345, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on RedLava.World | Rust?

No gather rate appears in the name of RedLava.World | Rust. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts RedLava.World | Rust?

RedLava.World | Rust gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 3.27.38.18:29015 is the address it uses.

Which Rust version is RedLava.World | Rust on?

Rust network protocol 2634 and build 166652 on Linux is what RedLava.World | Rust uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RedLava.World | Rust stay online?

Currently offline, RedLava.World | Rust was last seen 23 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe schedule

When does RedLava.World | Rust wipe, and how often?

RedLava.World | Rust's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 7 hours ago.

Where it appears

What should you understand from the tags RedLava.World | Rust carries?

The game's server browser reads the tags RedLava.World | Rust publishes, which are gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RedLava.World | Rust appear in?

These themed Rust Data Lab lists carry RedLava.World | Rust: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does RedLava.World | Rust compare with other servers in the rankings?

RedLava.World | Rust is #15,989 on seven-day player hours, #2,493 in Europe, and in the top 71% of all ranked servers.

What does the current player count on RedLava.World | Rust tell you?

No live signal from RedLava.World | Rust right now, which was last seen 23 days 21 hours ago.

How to join

How can you connect to RedLava.World | Rust?

In Rust, press F1 and enter client.connect 3.27.38.18:29015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://redlava.world.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players 200 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.