Element card · group PvE · atomic number 15,322, its rank
Test
Offline 31.162.18.183:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 18:37 UTC, in 5d 5h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Test?
A procedural map runs on Test, generated by the game.
What rules has Test set, and what settings are in force?
Nothing in the name of Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Test?
Nothing about a region is published by Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.162.18.183:28015.
On what Rust version does Test operate?
Rust network protocol 2634 and build 167781 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.
Does Test stay up, and how reliable is its uptime?
Test is not online at the moment; the last sighting was 8 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 October 2026.
Wipe schedule
When does Test wipe, and how often?
An estimate from biweekly: 14 days after its last wipe puts the next wipe on Test. The wipe after this one is due on Monday 2 November at 18:37 UTC. 8 days 18 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.
Where it appears
How should you read the tags on Test?
These are the tags Test makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player counts
What position does Test hold among Rust servers?
The seven-day player-hours table has Test at #15,322, in the top 70% of ranked servers.
What does the current player count on Test tell you?
The last recorded sighting of Test was 8 days 18 hours ago, and it is offline now.
Getting on
What steps get you onto Test?
In Rust, press F1 and enter client.connect 31.162.18.183:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.