Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group PvE · atomic number 4,681, its rank

Inferno PvE

Online 31.17.138.167:28015 checked 13m ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 3
Rank · atomic number#4,681top 21%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 308
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 308/ 2,000
  2. 2 Br [EU] Brits PvE… 112
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 112/ 2,000
  3. 3 Ch Chrayntopia ♡ … 181
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average 181/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 32
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 32/ 200
  5. 5 Re [PvE] Relic | … 56
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 56/ 300
  6. 6 Tr TRAVELER PVE [… 9
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 9/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Inferno PvE?

Inferno PvE runs a procedural map of size 4,500 with seed 937701272; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Inferno PvE?

No gather rate appears in the name of Inferno PvE. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Inferno PvE based in?

There is no region on record for Inferno PvE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 31.17.138.167:28015.

What Rust version does Inferno PvE currently run?

On Linux, Inferno PvE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Inferno PvE stay up, and how reliable is its uptime?

Inferno PvE is live as of now. About 3 days 4 hours ago is when it last restarted, based on its uptime. It was online for 89 of 96 hours in the last 4 full days, which is 93% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

How well does Inferno PvE perform?

The last 48 hours show an average of 112 server fps and a minimum of 96. Buildings, deployables and everything else in the world added up to as many as 115,965 entities. Up to 4,783 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Inferno PvE wipe, and how often?

Inferno PvE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 7 hours ago.

What does a typical wipe day on Inferno PvE involve?

Averaged across its recent wipes, the busiest point drew 3 players. 5 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Inferno PvE?

The game's server browser reads the tags Inferno PvE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Inferno PvE appear in?

The Rust Data Lab lists that include Inferno PvE are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Inferno PvE compare with other servers in the rankings?

Inferno PvE sits at #4,681 for seven-day player hours, placing it in the top 21% of ranked servers.

How full is Inferno PvE right now?

Of 10 slots, 0 are taken on Inferno PvE right now. Averaged over the past week: 1 players, peaking at 3. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How to join

What is the way to join Inferno PvE?

In Rust, press F1 and enter client.connect 31.17.138.167:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.