Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Modded · atomic number 12,044, its rank

Evil_Test

Offline 31.23.230.110:28015 checked 4d ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 1
Rank · atomic number#12,044top 54%
Last wipe8d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 233
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233/ 700
  3. 3 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 30/ 1,000
  4. 4 Ru 404 RUST 2Х|ДЛ… 116
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average 116/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 377
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 68 on average 377/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 351
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average 351/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Evil_Test?

A procedural map of size 5,250 with seed 1337 runs on Evil_Test, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Evil_Test configured, and what rules apply?

Nothing in the name of Evil_Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Evil_Test?

Nothing about a region is published by Evil_Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 31.23.230.110:28015.

What Rust version does Evil_Test currently run?

On Windows, Evil_Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Evil_Test stay up, and how reliable is its uptime?

Right now Evil_Test is offline, with its last appearance 4 days 20 hours ago. It was online for 0 of 96 hours in the last 4 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Wipe days

What is the wiping pattern on Evil_Test?

An estimate from the force wipe puts the next wipe on Evil_Test. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 8 days 16 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

Tags, lists

What should you understand from the tags Evil_Test carries?

These are the tags Evil_Test makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Evil_Test appear in?

You will find Evil_Test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Evil_Test place?

Evil_Test sits at #12,044 for seven-day player hours, placing it in the top 54% of ranked servers.

How many players does Evil_Test have at the moment?

Evil_Test is offline at the moment; the last sighting was 4 days 20 hours ago. A seven-day sample gives 1 players on average and 1 at the top.

How to join

How can you connect to Evil_Test?

Open the console with F1 in Rust and type client.connect 31.23.230.110:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.