Element card · group Modded · atomic number 12,044, its rank
Evil_Test
Offline 31.23.230.110:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 Ru 404 RUST 2Х|ДЛ… 87
- 2 Ru 404 RUST 2Х|ДЛ… 233
-
3
Ru
404 RUST 2Х|ДЛ…
30
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 30/ 1,000
-
4
Ru
404 RUST 2Х|ДЛ…
116
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 116/ 1,000
-
5
Ru
404 RUST 2Х|ДЛ…
377
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 377/ 1,000
-
6
Ru
404 RUST 2Х|ДЛ…
351
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 351/ 1,000
Quick answers
from the figures on this pageSettings and map
What map is in play on Evil_Test?
A procedural map of size 5,250 with seed 1337 runs on Evil_Test, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Evil_Test configured, and what rules apply?
Nothing in the name of Evil_Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Evil_Test?
Nothing about a region is published by Evil_Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 31.23.230.110:28015.
What Rust version does Evil_Test currently run?
On Windows, Evil_Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Evil_Test stay up, and how reliable is its uptime?
Right now Evil_Test is offline, with its last appearance 4 days 20 hours ago. It was online for 0 of 96 hours in the last 4 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 October 2026.
Wipe days
What is the wiping pattern on Evil_Test?
An estimate from the force wipe puts the next wipe on Evil_Test. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 8 days 16 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.
Tags, lists
What should you understand from the tags Evil_Test carries?
These are the tags Evil_Test makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Evil_Test appear in?
You will find Evil_Test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Evil_Test place?
Evil_Test sits at #12,044 for seven-day player hours, placing it in the top 54% of ranked servers.
How many players does Evil_Test have at the moment?
Evil_Test is offline at the moment; the last sighting was 4 days 20 hours ago. A seven-day sample gives 1 players on average and 1 at the top.
How to join
How can you connect to Evil_Test?
Open the console with F1 in Rust and type client.connect 31.23.230.110:28015. The Launch Rust button on this page does the same job through Steam.