Element card · group Modded · atomic number 15,405, its rank
[US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W
Offline NA 31.56.20.102:28015 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 83% in NA, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 19:39 UTC, in 3d 20h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 20hSat 31 Oct, 19:39 UTC
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 10d 20hSat 7 Nov, 19:39 UTC
- 17d 20hSat 14 Nov, 19:39 UTC
- 24d 20hSat 21 Nov, 19:39 UTC
- 31d 20hSat 28 Nov, 19:39 UTC
- 36d 19hThu 3 Dec, 19:00 UTCFW
- 38d 20hSat 5 Dec, 19:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:39 UTC10d ago | 1 | – | running | 0 |
| Thu 8 Oct, 18:35 UTC19d ago | 0 | – | 9 days | 0 |
| Thu 1 Oct, 18:35 UTC FW26d ago | 0 | – | 7 days | 0 |
| Thu 24 Sep, 18:35 UTC33d ago | 0 | – | 7 days | 0 |
| Thu 17 Sep, 18:35 UTC40d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W?
[US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W runs a procedural map of size 3,500 with seed 632248558; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W set, and what settings are in force?
The name says it: gather runs at 2x on [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W. The group cap is 3 players (trio). survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
About the server
What region hosts [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W?
With its NA tag, [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.56.20.102:28015.
What Rust version does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W currently run?
Rust network protocol 2634 and build 167781 on Windows is what [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W stay up, and how reliable is its uptime?
[US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W is not online at the moment; the last sighting was 16 hours ago. The uptime it reports suggests it restarted roughly 4 days 11 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W perform?
In the last 48 hours, it averaged 209 server fps, with a low of 147. Buildings, deployables and everything else in the world added up to as many as 69,291 entities. Memory use peaked at 2,907 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W?
Following the tag is the best the prediction can do for [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Saturday 31 October at 19:39 UTC. 10 days 3 hours ago the current world was made. The tags state that wipes happen weekly.
How does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W look on the day of a wipe?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 9 hours in.
Where it appears
Which meanings sit behind the tags on [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W?
These are the tags [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts3 (Group limit): The team limit is 3; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W appear in?
The Rust Data Lab lists that include [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W are: 2x gather rate servers, Modded Rust servers, measured, Trio Rust servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player numbers
What position does [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W hold among Rust servers?
Player hours for the past seven days give [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W #15,405, #1,549 in North America, and a place in the top 69% of ranked servers. In the trio category it ranks #528.
What does the current player count on [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W tell you?
The last recorded sighting of [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W was 16 hours ago, and it is offline now. Over seven days the mean player count is 0.
How to join
What steps get you onto [US] SECOND SHIFT 2X | SOLO/DUO/TRIO | WEEKLY | NO P2W?
You can connect by pressing F1 in Rust and entering client.connect 31.56.20.102:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://playsecondshift.com.
