Element card · group Modded · atomic number 15,344, its rank
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 3d 0h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 3d 0hSun 1 Nov, 00:37 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 24d 0hSun 22 Nov, 00:37 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC17d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC38d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on HGNetworks Rust Server (In Dev)?
The map on HGNetworks Rust Server (In Dev) is procedural at size 2,200 with seed 6738, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is HGNetworks Rust Server (In Dev) configured, and what rules apply?
The name of HGNetworks Rust Server (In Dev) carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is HGNetworks Rust Server (In Dev) based in?
Nothing about a region is published by HGNetworks Rust Server (In Dev). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 31.97.14.111:28015.
On what Rust version does HGNetworks Rust Server (In Dev) operate?
On Linux, HGNetworks Rust Server (In Dev) is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.
How dependable is HGNetworks Rust Server (In Dev) for staying online?
HGNetworks Rust Server (In Dev) is live as of now. According to the uptime it reports, the last restart was about 3 days 21 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is HGNetworks Rust Server (In Dev) known for smooth running?
Server fps averaged 30 over the last 48 hours, with 24 as the lowest. The maximum entity count was 21,220, covering buildings, deployables and all else in the world. The highest memory usage was 1,755 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does HGNetworks Rust Server (In Dev) wipe, and how often?
The wipe rhythm for HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. The wipe after this one is due on Sunday 1 November at 00:37 UTC. The world it is running now dates from 17 days 23 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
How does HGNetworks Rust Server (In Dev) look on the day of a wipe?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on HGNetworks Rust Server (In Dev)?
The game's server browser reads the tags HGNetworks Rust Server (In Dev) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does HGNetworks Rust Server (In Dev) come up?
You will find HGNetworks Rust Server (In Dev) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Against other Rust servers, where does HGNetworks Rust Server (In Dev) place?
HGNetworks Rust Server (In Dev) sits at #15,344 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does HGNetworks Rust Server (In Dev) have at the moment?
HGNetworks Rust Server (In Dev) currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
How to join
What steps get you onto HGNetworks Rust Server (In Dev)?
You can connect by pressing F1 in Rust and entering client.connect 31.97.14.111:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.