Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 11m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe17d agobiweekly schedule
Next wipe3d 0hSun 1 Nov, 00:37 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 0h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 3d 0hSun 1 Nov, 00:37 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 24d 0hSun 22 Nov, 00:37 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Jp [JP]初心者PVPサーバー… 2
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  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 3
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 3/ 200
  4. 4 Ru RUST ACADEMY #… 5
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 5/ 200
  5. 5 Ru Rust Empires I… 9
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  6. 6 Ru [JP] RUST SOLO… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on HGNetworks Rust Server (In Dev)?

The map on HGNetworks Rust Server (In Dev) is procedural at size 2,200 with seed 6738, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is HGNetworks Rust Server (In Dev) configured, and what rules apply?

The name of HGNetworks Rust Server (In Dev) carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is HGNetworks Rust Server (In Dev) based in?

Nothing about a region is published by HGNetworks Rust Server (In Dev). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 31.97.14.111:28015.

On what Rust version does HGNetworks Rust Server (In Dev) operate?

On Linux, HGNetworks Rust Server (In Dev) is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is HGNetworks Rust Server (In Dev) for staying online?

HGNetworks Rust Server (In Dev) is live as of now. According to the uptime it reports, the last restart was about 3 days 21 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is HGNetworks Rust Server (In Dev) known for smooth running?

Server fps averaged 30 over the last 48 hours, with 24 as the lowest. The maximum entity count was 21,220, covering buildings, deployables and all else in the world. The highest memory usage was 1,755 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does HGNetworks Rust Server (In Dev) wipe, and how often?

The wipe rhythm for HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. The wipe after this one is due on Sunday 1 November at 00:37 UTC. The world it is running now dates from 17 days 23 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does HGNetworks Rust Server (In Dev) look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on HGNetworks Rust Server (In Dev)?

The game's server browser reads the tags HGNetworks Rust Server (In Dev) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does HGNetworks Rust Server (In Dev) come up?

You will find HGNetworks Rust Server (In Dev) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Against other Rust servers, where does HGNetworks Rust Server (In Dev) place?

HGNetworks Rust Server (In Dev) sits at #15,344 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does HGNetworks Rust Server (In Dev) have at the moment?

HGNetworks Rust Server (In Dev) currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

What steps get you onto HGNetworks Rust Server (In Dev)?

You can connect by pressing F1 in Rust and entering client.connect 31.97.14.111:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.