Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h406 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

Annoying Orange Roleplay

Online 37.10.124.176:21000 checked 11m ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe28d agono schedule published
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 3
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 3/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 Pr ProRow 2
    ProRow quad · 2 on average 2/ 20
  4. 4 So [EA] Softcore 1 60
    [EA] Softcore 1 quad · monthly · 66 on average 60/ 350
  5. 5 Fa [US] Facepunch… 34
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 34/ 300
  6. 6 Re Reddit.com/r/P… 10
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 10/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Annoying Orange Roleplay?

A procedural map of size 4,000 with seed 6738 runs on Annoying Orange Roleplay, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Annoying Orange Roleplay configured, and what rules apply?

Nothing in the name of Annoying Orange Roleplay gives a gather rate. The group cap is 4 players (quad). softcore is the game mode, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Annoying Orange Roleplay based in?

Nothing about a region is published by Annoying Orange Roleplay. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 37.10.124.176:21000.

Which Rust version is Annoying Orange Roleplay on?

On Windows, Annoying Orange Roleplay is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Annoying Orange Roleplay for staying online?

Right now, Annoying Orange Roleplay is reachable. The uptime it reports suggests it restarted roughly 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Annoying Orange Roleplay known for smooth running?

In the last 48 hours, it averaged 10 server fps, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 92,679 entities. Memory use peaked at 2,508 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Annoying Orange Roleplay, and at what time?

Once a month is all Annoying Orange Roleplay wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 28 days ago.

On Annoying Orange Roleplay, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags Annoying Orange Roleplay carries?

These are the tags Annoying Orange Roleplay makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Annoying Orange Roleplay come up?

These themed Rust Data Lab lists carry Annoying Orange Roleplay: Modded Rust servers, measured and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player numbers

What position does Annoying Orange Roleplay hold among Rust servers?

Player hours over the last week put Annoying Orange Roleplay at #15,310, inside the top 69% of ranked servers. In the quad category it ranks #615.

How full is Annoying Orange Roleplay right now?

Of 50 slots, 0 are taken on Annoying Orange Roleplay right now. Over seven days the mean player count is 0.

Getting on

What steps get you onto Annoying Orange Roleplay?

You can connect by pressing F1 in Rust and entering client.connect 37.10.124.176:21000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp50
Max players Player slots: 50.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.