Element card · group Vanilla · atomic number 15,280, its rank
[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [EU] SINMAS DEV SERVER?
A procedural map of size 3,400 with seed 1337 runs on [EU] SINMAS DEV SERVER, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.
What settings and rules apply on [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
Server details
What region hosts [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER points to Europe, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.187.132.91:28115.
Which Rust version is [EU] SINMAS DEV SERVER on?
On Linux, [EU] SINMAS DEV SERVER is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Does [EU] SINMAS DEV SERVER stay up, and how reliable is its uptime?
Currently offline, [EU] SINMAS DEV SERVER was last seen 11 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
What is the wiping pattern on [EU] SINMAS DEV SERVER?
With no fixed rhythm, [EU] SINMAS DEV SERVER wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 18 hours ago.
How does [EU] SINMAS DEV SERVER look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in.
Where it appears
What should you understand from the tags [EU] SINMAS DEV SERVER carries?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list [EU] SINMAS DEV SERVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [EU] SINMAS DEV SERVER come up?
You will find [EU] SINMAS DEV SERVER on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does [EU] SINMAS DEV SERVER compare with other servers in the rankings?
Player hours over the last week put [EU] SINMAS DEV SERVER at #15,280, inside the top 70% of ranked servers.
How many players does [EU] SINMAS DEV SERVER have at the moment?
The last recorded sighting of [EU] SINMAS DEV SERVER was 11 days 16 hours ago, and it is offline now.
Connection
What steps get you onto [EU] SINMAS DEV SERVER?
In Rust, press F1 and enter client.connect 37.187.132.91:28115. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://sinmas.eu.