Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group PvE · atomic number 7,850, its rank

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 9m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,850top 35%
Last wipe6d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 11d 16hTue 10 Nov, 10:04 UTC
  3. 25d 16hTue 24 Nov, 10:04 UTC
  4. 35d 1hThu 3 Dec, 19:00 UTCFW
  5. 39d 16hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC16d ago 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC27d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW28d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Br [EU] Brits PvE… 312
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 312/ 2,000
  3. 3 Ch Chrayntopia ♡ … 64
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 64/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 43
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 43/ 200
  5. 5 Tr TRAVELER PVE [… 89
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  6. 6 Ru Rust Empires -… 34
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Quick answers

from the figures on this page

Map and rules

What map is in play on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs a procedural map of size 3,500 with seed 1525560128; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS set, and what settings are in force?

The name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS based in?

No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 37.244.237.248:28015.

What Rust version does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS currently run?

On Windows, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS for staying online?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is live as of now. About 14 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS hold a steady performance?

Server fps averaged 132 over the last 48 hours, with 58 as the lowest. The entity count reached 74,823, including buildings, deployables and all other world items. Up to 3,078 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe, and how often?

Its tag guides the prediction, since DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 6 days 23 hours ago. A two-weekly wipe schedule is published in its tags.

On DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS carries?

These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear in?

You will find DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

Against other Rust servers, where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS place?

Player hours over the last week put DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,850, inside the top 35% of ranked servers.

What does the current player count on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS tell you?

At the moment DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 2.

Connection

How can you connect to DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

You can connect by pressing F1 in Rust and entering client.connect 37.244.237.248:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://deadrop-server.duckdns.org/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.